I realized I am very confused about whether Spells are Ranged attacks or not, and whether they are boostable by "Ranged" boosters.
Here is my understanding, trying to make sense of a mass of TDb entries and rules text which I find to be apparently contradictory.
Missile Attacks
Missile attacks are attacks with physical ranged weapons, e.g. crossbows and the like. This includes thrown weapons, alchemical weapons, etc..
No spells are missile attacks (not even Magic Missile).
Some tokens refer to "physical missile weapons" - this is reminder text - there are no non-physical missile weapons.
Ranged Attacks:
For players*, Ranged attacks are
attacks requiring a ranged to-hit slide:
- All missile attacks are by definition ranged attacks.
- Only spells requiring a slide are ranged attacks. (e.g. Cleric Spiritual Hammer, Wizard Ray of Shock)
- Spells not requiring a slide, are not ranged attacks (e.g. Bard Sonic Dart, Cleric Searing Light, all Druid damage spells, Magic Missile)
The terms "physical ranged attacks," and "missile attacks" are synonymous.
* Monsters may have ranged attacks that resolve with a die roll.
Bardsong Bonuses
By default
without additional tokens:
- Bardsong grants to-hit bonuses to ranged attacks.
- Bardsong grants to-damage bonuses to missile attacks (equivalently, physical ranged attacks).
- Bardsong does not grant any damage bonus to any spells.
This is somewhat confusing, because sometimes in TDb Bardsong bonuses are referred to for bonuses to "melee and ranged attacks" - but in fact
it only grants the damage bonus to physical ranged (aka Missile) attacks.
Note: I'd love to be wrong about this.
Ranged damage bonus tokens
Tokens that grant
damage bonuses only to "ranged attacks" only grant it to spells requiring an attack slide, and are
not recorded on the party card. Examples:
Draco-Lich Claw Charm - does not grant bonuses to non-slid spells.
Some tokens explicitly indicate they
boost both ranged attacks and spells, e.g. Blessed Wind Gloves, Blessed Tempest Gloves, Arcane Belt, Ioun Stone Banshee Prism. These add bonuses to all ranged attacks, and all spells that are not ranged attacks, and these bonuses are recorded on the party card.
TDb Stuff the Confuses me somewhat :
1. Arcane Belt and Ioun Stone Banshee Prism:
Their TDb text both say:
"Remember:
“Ranged” is an umbrella term that encompasses both missiles (physical items propelled through the air) and spells (cast magical effects)."
It doesn't explicitly say one way or another which spells qualify. I think this would be better said as:
- Remember: 'Ranged' is an umbrella term that encompass any player attack requiring a ranged to-hit slide, be it missiles (physical items propelled through the air) or spells that require an attack slide (cast magical effects)
Character building tools add +2 to spell damage without regard to whether the spells are slid or auto-hit spells for these tokens.
2. Draco-Lich Claw Charm says on the token: "+2 damage with any melee or ranged attack"
But its TDb entry says:
- On a successful hit with an attack slide (melee, ranged, or spell; so long as a slide is made), this Charm deals an additional +2 damage as Darkrift.
So in this case, "Ranged" attacks only include spells that require a slide.
Character building tools do not add +2 to spell damage with this token, presumably because it only boosts slid spells.
3. Bard Instruments often say in Token DB things like:
"When used by bards, their bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level)
to their melee and ranged attacks."
However Bardsong does not generally add damage to spells of any kind, slid or not - as can be seen in the TDb text for Earcuff of inspiration:
"a 4th-level bard’s bardsong would normally grant the party +1 To Hit with both physical attacks & spells requiring an attack slide as well as +1 Damage to physical attacks, but
spells which do not require an attack slide are unaffected."
Bardsong should be clarified to:
+X to hit and damage in melee.
+X to hit for ranged attacks.
+X to damage for missile attacks.
(Or, just change it so it boosts spell damage as well and then you can just say: +X to hit and +X to damage for the party).