I was contemplating how the 1d10 + 10 combat hit calculation effects melee classes under the benefit of an expanded crit range.
TL;DR - A monk with 1 legendary, 1 eldricth relic, and rares outdamages a Wizard with 3 legendaries, 4 Eldrtich relics, 1 relic, ~8 URs.
Analysis
A strong but by no means BiS Monk Build that has Legendary Bernow's Elder Drake Necklace, and Kilt of Dungeonbane (STR) and aside from that rares only can get to:
Melee: 13 hit, 21 damage
A BiS Wizard with 4 Eldritch pieces, 3 Legendaries, a Relic, and ~8 spell boosting URs has a spell damage bonus of 33 and Mad Evoker's Charm.
Here are a few sample rounds of combat for the Wizard:
1. MeC doubled Lightning Storm = 2*20+33 = 73
2. MeC doubled Lightning Storm from Crown of Expertise = 2*20+33 = 73
3. MeC doubled Ray of Shock or Scorching Ray = 2*18+33 = 69 (10% miss chance on 1d10+10 method vs AC-15)
4. MeC doubled Ray of Shock or Scorching Ray = 2*18+33 = 69 (10% miss chance on 1d10+10 method vs AC-15)
5. MeC doubled Magic Missile with skill check = 2*11+33 = 55
6. MeC doubled Magic Missile with skill check = 2*11+33 = 55
7. MeC doubled Magic Missile with skill check = 2*11+33 = 55
Expected damage over 7 rounds = 435.2 (-10% damage from Ray spells for possible misses)
Every round the monk slides 2 pucks, and vs an AC of 25 each puck, and with +2/+4 Bardsong, Each puck has:
* A 10% chance of missing (roll of 1 on 1d10)
* A 20% chance of critting (roll of 9, 10 on 1d190)
* A 70% chance of hitting (13+3+10+roll of 2-8 all hit)
Each puck has an average damage of 21 (melee damage)+4 (Bardsong)+ 4.16 (weapon average) = 29.16
This gives an expected damage over 7 rounds:
7*2*.7*29.16 (hits) + 7*2*2*.2*29.16 (crits) = 449.1
(64.2 damage per round)
So, a Monk with an Eldritch Kilt and Benrow's supported by a L5 Bard with a +2 damage instrument outdamages a BiS wizard supported by healers to use MeC over 7 rounds. If the round count extends the difference would increase as the Wizard has already used her best spells.
A similar analysis would hold for a Ranger with 2 Legendary Thor's Hammers (actually, they would deal considerably more due to the 18-20 crit range).
Builds
(Note, some of the builds have non-combat tokens that aren't counted above, like Bead of the Lucky Traveler or Charm of Avarice)
Monk:
Class Monk
Level: 4
Health: 33
Melee
+ To Hit: 13
+ Damage: 21 +Shock +Darkrift +Sacred
AC: 18
Polymorph
+ To Hit: 0
+ Damage: +Shock +Darkrift +Sacred
Missile
+ To Hit: 5
+ Damage: 16 +Sacred
AC: 18
AC Bonus vs Ranged: +0
Saves
Fortitude: 11
Reflex: 13
Will: 18
Retribution Damage: 0
Surprise: Immune
Free Movement: Free Movement
Psychic:
Spell Damage: 0
Healing Bonus: 0
Treasure: 20
Set Bonuses:
Mainhand: +1 Assassin's Blade
Offhand: Brawler's Horn
Totem Paint: -
Head: Crown of Iron Will
Head 2: - Requires Special Token
Eyes: Lenses of Heimdall Sight
Ear 1: Darkling Earcuff
Ear 2: Earcuff of the Bliss
Bead: Bead of the Lucky Traveler
Neck: Benrow’s Elder Drake Necklace
Back 1: +2 Cloak of Resistance
Back 2: - Requires Special Token
Shirt: Linked Shirt of Healing
Torso: Robe of Deftness
Wrists: Bracers of Lightning
Hands: Gauntlets of Ogre Power
Finger 1: Ring of Dark Health
Finger 2: Ring of the Hallowed
Finger 3: - Requires special token
Waist: Belt of Ogre Power
Legs: Kilt of Dungeonbane (Strength)
Shins: Flameguard Greaves
Feet: Boots of Shocking Step
Ioun Stone 1: Ioun Stone Agate Orb
Ioun Stone 2: Ioun Stone Beryl Prism
Ioun Stone 3: Ioun Stone Tourmaline Tear
Ioun Stone 4: Ioun Stone Gold Nugget
Ioun Stone 5: Ioun Stone Silver Nugget
Ioun Stone 6: - Requires Special token
Ioun Stone 7: - Requires Special token
Ioun Stone 8: - Requires Special token
Ioun Stone 9: - Requires Special token
Special 1: Enchanter's Whetstone
Special 2: Horn of the Blessed Ox
Special 3: -
Special 4: -
Special 5: -
Special 6: -
Special 7: -
Special 8: -
Special 9: -
Special 10: -
Special 11: -
Special 12: -
Special 13: -
Special 14: -
Special 15: -
Runestone: -
Runestone Fitting 1: - Requires 1 Runestone Fitting Base
Runestone Fitting 2: - Requires 2 Runestone Fitting Bases
Charm 1: Charm of Avarice
Charm 2: Charm of Awakened Synergy
Charm 3: Fiendish Charm
Charm 4: - Requires Special token
Charm 5: - Requires Special token
Charm 6: - Requires Special token
Charm 7: - Requires Special token
Charm 8: - Requires Special token
Charm 9: - Requires Special token
Charm 10: - Requires Special token
Figurine 1: Figurine of Power: Salamander
Figurine 2: - Requires 16 Charisma or token
Wizard:
Class Wizard
Level: 5
Health: 62
Melee
+ To Hit: 6
+ Damage: 11 +Eldritch
AC: 20
Polymorph
+ To Hit: 6
+ Damage: 15 +Eldritch
Missile
+ To Hit: 11
+ Damage: 16 +Sonic +Eldritch
AC: 20
AC Bonus vs Ranged: +0
Saves
Fortitude: 22
Reflex: 24
Will: 21
Retribution Damage: 3 +Eldritch
Surprise: Immune
Free Movement: Free Movement
Psychic: Imbued
Spell Damage: 33
Healing Bonus: 0
Treasure: 21
Set Bonuses: Elemental Eldritch 4-Piece
Mainhand: Drake's +5 Staff of Focus
Totem Paint: Totem Paint Crushed Ruby
Head: Crown of Expertise
Head 2: - Requires Special Token
Eyes: Lenses of Focus
Ear 1: Arcane Earcuff
Ear 2: Earcuff of Orbits
Bead: Bead of the Lucky Traveler
Neck: Medallion of Mystic Mouth
Back 1: Pharacus' Greater Cloak of Destiny
Back 2: Cloak of the Mage
Shirt: Shirt of Focus
Torso: Aron's Sunhide Robe
Wrists: Charm Bracelets
Hands: Blessed Tempest Gloves
Finger 1: Relsa's Ring of Supreme Focus
Finger 2: Ring of Greater Focus
Finger 3: Supreme Ring of Elemental Command
Waist: Arcane Belt
Legs: Kilt of Dungeonbane (Constitution)
Shins: Flameguard Greaves
Feet: Boots of the Four Winds
Ioun Stone 1: Ioun Stone Silver Nugget
Ioun Stone 2: Ioun Stone Gold Nugget
Ioun Stone 3: Ioun Stone Topaz Trilliant
Ioun Stone 4: Ioun Stone Tanzanite Cube
Ioun Stone 5: Ioun Stone Banshee Prism
Ioun Stone 6: Ioun Stone Fluorite Cube
Ioun Stone 7: Ioun Stone Sapphire Prism
Ioun Stone 8: - Requires Special token
Ioun Stone 9: - Requires Special token
Special 1: 6 Teeth of Cavadar (# equipped)
Special 2: 6th Player Level Bonus
Special 3: Ash's Death Pouch
Special 4: Druegar's Death Die
Special 5: Enchanter's Whetstone
Special 6: Kvothe's Bloodless
Special 7: Pouch of Tulz
Special 8: Rod of Seven Parts (Complete)
Special 9: Runestone Fitting Base
Special 10: Runestone Fitting Base
Special 11: Semi-Lich Skull
Special 12: Gregor's Tome of Focus
Special 13: -
Special 14: -
Special 15: -
Runestone: -
Runestone Fitting 1: - Requires 1 Runestone Fitting Base
Runestone Fitting 2: - Requires 2 Runestone Fitting Bases
Charm 1: Charm of Avarice
Charm 2: Charm of Awakened Synergy
Charm 3: Charm of Brooching
Charm 4: Mad Evoker's Charm
Charm 5: Charm of Glory
Charm 6: Charm of Spell Swapping
Charm 7: Questor's Charm of Luck
Charm 8: - Requires Special token
Charm 9: - Requires Special token
Charm 10: - Requires Special token
Figurine 1: Figurine of Power: Salamander
Figurine 2: Figurine of Power: Imp
Set Bonus 1: Elemental Eldritch 4-Piece
Set Bonus 2:
Set Bonus 3:
Notes: 6 Teeth of Cavadar (# equipped)