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TOPIC: FOP: Scarab clarification please

FOP: Scarab clarification please 4 years 8 months ago #1

It seems my limited experience with this token has been different from others. I only played paladin once, and ran this token. When I made a saving throw for the group I announced I was using it beforehand, and the DM added 3 to the result. I'm hearing from others that they have been told the 3 added only applies to the wearer of the scarab.

I kinda see how the wording in tokendb could be taken either way.

So, does fop:scarab add 3 to the result of a saving throw for just the owner? Or to the entire saving throw for the group?

The tokendb wording is:
Once per game, the owner of this item may add +3 to any saving throw. The player must announce s/he wishes to use this token’s power before making the saving throw.


Sorry Druegar, I know you hate these types of nit-picky questions :-P
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FOP: Scarab clarification please 4 years 8 months ago #2

When FoP:Scarab was printed everyone made their own saving throws, there were no group saving throws. Yes, when the dragon breathed fire on the group each person had to step up to the combat board and roll the d20 individually. A few years ago the instituted the group roll to speed up combat and help players kill the creature in 12 minutes.

This doesn't answer the question of what the FoP:Scarab actually does today, but just helps explain where some of the confusion comes from.
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FOP: Scarab clarification please 4 years 8 months ago #3

Figurine of Power: Scarab's TDb entry should probably be updated to say:

Once per game, activate to add +3 to your saving throw result.

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FOP: Scarab clarification please 4 years 8 months ago #4

Matthew Hayward wrote: Figurine of Power: Scarab's TDb entry should probably be updated to say:

Once per game, activate to add +3 to your saving throw result.

If that is the intent of course....

I assume you are right here. Just agreeing with jpotter as well.
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FOP: Scarab clarification please 4 years 8 months ago #5

Matthew Hayward wrote: Figurine of Power: Scarab's TDb entry should probably be updated to say:

Once per game, activate to add +3 to your saving throw result.


If it only affects your own personal result, I would say that is still too ambiguous. Because since the throw now counts for the entire party, 'my' throw of 10 would become 13, and then everyone gets checked against that.

I would say it needs to be spelled out with an example in the tokendb to ensure everyone is on the same page.


I played a few times in 2012 and remember all of the individual throws. I wasn't quite sure when that ended.
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FOP: Scarab clarification please 4 years 8 months ago #6

This is a good question and also applies to other tokens. I have used my FoP: Cat several times. 1: I have had DM's make 3 different rulings. I had one tell me since I wasn't the one making the roll I couldn't use it to re-roll (hopefully a wrong interpretation), 2: I've had DM's which allowed me to re-roll for just myself (multiple owners could use-up a lot of time with individual re-rolls). 3: I've had DM's which allow a re-roll for the whole group (my interpretation).

I think the answer to how this token works would directly apply to how FoP: Scarab works.

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FOP: Scarab clarification please 4 years 8 months ago #7

I, perhaps incorrectly, assumed it only counted for the user. So if I roll for the group and say I'm using the Scarab, that my result would be +3 but everyone else would be at normal save. So we have had from time to time all the characters in a party of 10 equipped with Scarab and would usually say something like, we all have FOP: Scarab and we are all using it on this roll. So everyone would get +3. GMs tend to accept that.

Now if this is change to allow a single Scarab to benefit the whole party, that would change the build strategy. As you would only need a 2-3 equipped for the group to cover the saves and the other characters could do something else with there FOP slot.

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FOP: Scarab clarification please 4 years 8 months ago #8

The party saving throw is 10 saving throws rolled at the same time (to save time for the players). One FoP shouldn’t be applied to all 10. It sometimes mistakenly is. I do find it interesting because I never noticed it before as worded it sounds like you could use it for someone else’s saving throw. Pretty sure that is not the intent but I could see how someone thinks that it might allow that.
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Last edit: by jedibcg.

FOP: Scarab clarification please 4 years 8 months ago #9

jedibcg wrote: The party saving throw is 10 saving throws rolled at the same time (to save time for the players). One FoP shouldn’t be applied to all 10. It sometimes mistakenly is. I do find it interesting because I never noticed it before as worded it sounds like you could use it for someone else’s saving throw. Pretty sure that is not the intent but I could see how someone thinks that it might allow that.


That feels like a tortured reading of the token. “Any” refers to the three types: REF, WIL, FORT.

Every token affects only the wearer, unless otherwise stated. Does anyone think Shadowskin can absorb a hit on another player?

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FOP: Scarab clarification please 4 years 8 months ago #10

Beertram wrote: This is a good question and also applies to other tokens. I have used my FoP: Cat several times. 1: I have had DM's make 3 different rulings. I had one tell me since I wasn't the one making the roll I couldn't use it to re-roll (hopefully a wrong interpretation), 2: I've had DM's which allowed me to re-roll for just myself (multiple owners could use-up a lot of time with individual re-rolls). 3: I've had DM's which allow a re-roll for the whole group (my interpretation).

I think the answer to how this token works would directly apply to how FoP: Scarab works.

I'm 99% certain that #2 is the correct ruling here.
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FOP: Scarab clarification please 4 years 8 months ago #11

Wade Schwendemann wrote:

Beertram wrote: This is a good question and also applies to other tokens. I have used my FoP: Cat several times. 1: I have had DM's make 3 different rulings. I had one tell me since I wasn't the one making the roll I couldn't use it to re-roll (hopefully a wrong interpretation), 2: I've had DM's which allowed me to re-roll for just myself (multiple owners could use-up a lot of time with individual re-rolls). 3: I've had DM's which allow a re-roll for the whole group (my interpretation).

I think the answer to how this token works would directly apply to how FoP: Scarab works.

I'm 99% certain that #2 is the correct ruling here.


#3 could be correct, with the caveat only Cat owners may use the second roll.

As Jedi points out, these tokens only affect your “saving throw,” not the roll. The roll condenses ten STs into a single roll. The current shared-roll mechanic is meant to speed things up, not supercharge FOPs.

Assume all ten players used their Scarab on one save. Nothing says you can’t. Is anyone suggesting the party should get +30 to their save? Doesn’t make sense to me.

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Last edit: by Brad Mortensen.

FOP: Scarab clarification please 4 years 8 months ago #12

We were doing party rolls in Grind for a while before they used them in the dungeon. Basically each player could use a Figurine or whatever and it would just affect their own result.

If the party roll is a 1 then anybody with a Questors Charm of Luck could reroll individually.

This still saves lots of time because most of the time there is just one roll for the party and that's it.
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