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Seth Murray
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8th Level
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Posts: 151
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Endgame wrote: Seth Murray wrote: Endgame wrote: Seth Murray wrote: Jeff makes sales to a person like me, who currently buys relics for $250 that someone spent $500 to craft and virtually never buys pouches due to the complexity of transmuting. The people who spend a lot still have the best gear and still buy a lot of stuff for their builds. I see a lot of people mention relics are being sold at less than what it costs to make them. I think this isn't really an accurate assessment.
Based on previous super condensed auctions (especially pre order auctions that have extra stuff in them and a chance at a golden ticket), we can see that trade goods can have some pretty low costs. For example, we're looking at or under $1 for Silk / Plank / Stones, 25 or under for argonite, etc.
If you were to pre order a 8k set yourself, sell off everything else but the trade goods, I'm estimating relic costs under $225 not counting fleece, and desirable current relics, like the lute of free fury, selling at ~350.
What even the above doesn't reflect, however, is that people are generating trade goods from treasure pulls, so that is going to drop their actual cost of building the relics / legendaries even lower.
Long story short, it's not costing anyone $500 to build a relic...
Historically, it has cost that much to buy the raw materials. If we are talking about buying an 8k order, finding willing buyers for all the stuff I can't use, etc., we're now talking about hours and hours of work, which isn't free. The value of my time might be different than yours, but if we can say conservatively that the average person values their free time at $15 per hour and it takes about 10-15 hours (posting, haggling, shipping) of my time to sell off everything, there's a baked in time sink worth about $150-$225. I could drive an Uber for the same amount of time and buy the relic with my earnings. That's not even getting into the part where we are assuming that everyone who has $250 to spend on a token also has $8,000 that they can tie up for a month or two. If I had that kind of money sitting around I'd invest it conservatively for a few months and let the interest pay for part of the relic.
Long story short, it's not that simple. You can, alternatively, just buy at auction prices. Not counting fleece, the Lute of Free Fury cost my group $263 funded entirely on auction prices. I have since learned that auction prices occasionally go above the prices seen on some of the token sites, so I could have saved a few bucks by being slightly more strategic. Of course, it did cost me the time to submit a bid, and I decided to spend extra transmuting via mail instead of at a convention. Still no where near $500.
Having one example from this year doesn't invalidate that when I did this math for the +3 deathcleaver I pieced together a couple years ago, it was far cheaper to buy the token than to buy the components, and that has been the case for years.
It also doesn't invalidate the point that if your budget is south of $1000 per year (mine is about $500), it's more efficient to spend your money on PYPs and relics. A healthy secondary market is good, but at some point I think TD is leaving money on the table, and if I had to replace my gear every two years, I'd be buying from TD, not Trent or Kurt or Ed or eBay, etc.
And this is all off topic of power creep anyways. Final thought, reel in the power variance by limiting what can be used in the dungeon, and reward players with loot for doing so, but allow epic difficulty for those that want to use all of their old gear.
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