Matthew Hayward wrote:
Hawk Fingle wrote:
Matthew Hayward wrote:
macXdmg wrote:
Matthew Hayward wrote:
Wayne Rhodes wrote: Satyr’s Pipes of Dancing Seems like a Musical Instrument and should be classified with them. It’s Bard only and can’t be used at the same time as other instruments.
Ah - corralary to my stuff above - musical instruments should also be Equipped.
Point of clarification, are you suggesting a bard only bring one instrument into a dungeon like a cleric brings only one holy symbol?
No.
The Holy Symbol rule has nothing to do with whether they are equipped or not - it's just a rule: you can only bring one holy symbol into the dungeon.
I am proposing you only be able to bring one Instrument of a given name, I suppose, which could have Grind implications.
Matthew Hayward wrote: That would work too - however I think what is primarily at issue here is what does “equippable” mean.
Today it means:
Things that go in slots, but not consumable weapons or instruments or wands, but also RoSP items and cavadar teeth, and some scroll tubes, but not some other scroll tubes.
This could definition could use some clean up.
Page 10 and 11 of the Player's Handbook seems to explain this TD DB classification IMO: All worn items are "equipped" to a slot and thus both unique and non-swappable, while hand-held items are both not unique and swappable regardless of there being a slot or not. Instruments are hand-held and not slotted, and so aren't subject to being equippable. The Fae Blowgun is both an instrument and a weapon, and since a weapon takes up a slot, it is tagged equippable but since weapons aren't held to the non-swappable rule it becomes moot.
Interesting! You seem to be inferring a category of handheld, non-slotted things, and placing instruments in that category?
My understanding is different - I think there are two slots: mainhand and offhand, and anything held in the hands is using one or both of those slots (including Wands, Instruments, potions while you're drinking them, etc). These slots are special in that they can be swapped out in the dungeon.
Do you have a sense of whether these TDb entries agree or disagree with your interpretation of PHB pg. 10/11 with regard to classified as equippable or not:
RoSP / RoSP segments (equippable in TDb)
Cavadar Teeth (PHB explicitly states they are equipped)
Non-Alchemical Weapons (not equippable in TDb)
Alchemicical Weapons (equippable in TDb)
50 GP Ebony, Arcane, Greater Arcane Scroll Tubes (equippable in TDb)
Bone Map Case, Bone, Sea Dragon Scroll Case (not equippable in TDb
Horns, Lamps, and a variety of slotless URs (not equippable in TDb)
Practically I think we would want slotless URs to be equipped - if not I don't see any rule that would prevent me just announcing my Druegar's Death Die was being used for any player in the party - if it's not equipped then how is it bound to my character?
I'm more suggesting that the tag "Equippable" is strongly paired with tokens that take up a slot and would affect the party card stats in a permanent fashion. Instruments are hand-held but are not equipped as they do not have a permanent effect on a party card and can be swapped. The +1 Fae Blowgun is equipped as it affects To-Hit and Damage stats, but is swappable due to it being a hand-held item. A potion is not equipped as it is a temporary effect and a hand-held item. The RoSP affects party card stats for the run and thus must be equipped. Death Die is a temporary effect, not equipped but limited to only one copy and use per player.
I agree there are two slots for main and off hand, but those slots do not automatically impart an "Equippable" trait onto the tokens being used in those slots. The specifics of the token is what determines which slot it occupies and whether the effects affect the party card on a permanent or temporary basis.
The term "Equippable" in the database does not seem to be used in the same way as how you are using it, which to me seems to be applied to anything a character is carrying in the dungeon. In which case everything is Equippable and the tag is meaningless.
I highly suggest rereading page 11 of the PHB, as it goes over how duplicate versus 1/player tokens are handled. Among the tokens you list, there are some that are tagged "Max 1/Player", in the database, meaning you cannot have/use more than 1 of that token per player. In your Death Die example, you are allowed to use your Death Die one time for yourself per the "Max 1/Player" rule. Using it any other way would be cheating, but there are no Token Police monitoring your play. Players are on their honor to not give their Death Die to someone else to use. They are on their honor to track its use and not take advantage of the fact that the DM in one room doesn't know that they already used their Death Die in an earlier room, or have borrowed and used someone else's. Doing so is called cheating per the 1/player rule for that token. If you are only allowed to carry one for yourself and cannot use it for someone else, and it isn't tracked on the party card, then why should it require an "Equippable" tag?
The only thing preventing you from announcing you are using your one Death Die for the entire party is your own conscience and willingness to follow the token's rule of "Max 1/Player". If you are looking for more clarification on what exactly the tag "Equippable" as used in the database conveys for rules purposes, as well as reasons for why each specific token is or is not tagged as "Equippable", I would suggest PMing Druegar.
Perhaps adding a glossary of tags page to the database would help avoid misunderstanding as well as aid in ensuring tokens are tagged consistently in accordance with those definitions.
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