Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1
  • 2

TOPIC: Suggested Errata for Charm of Quick Strike

Suggested Errata for Charm of Quick Strike 2 months 4 weeks ago #13

isauteikisa wrote: Druegar, I think that an explicit statement that once per combat abilities like sneak attack reset post-Lesser Maze would be helpful in the PHB.

from page 35 of the PHB:
End of Room vs. End of Combat
Sometimes a spell or effect indicates it lasts until the end of the room whereas others might say until the end of combat. End-of-room effects always last until the DM ushers you out of the room. End-of-combat effects end when that particular combat ends. These termination points often wind up being the same thing. However, there is a difference. Sometimes an effect will cause a new combat to be initiated. E.g., the wizard spell lesser maze takes the target out of combat for one round. At that time, all "until the end of combat" effects cease to function. When it returns, a new initiative is rolled and a new combat begins.

isauteikisa wrote: since Wand rules have changed, p51 needs to change too

D'oh!
I'll upload a corrected version tomorrow morning. Thanks for catching that.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 4 weeks ago #14

Druegar wrote:

isauteikisa wrote: Druegar, I think that an explicit statement that once per combat abilities like sneak attack reset post-Lesser Maze would be helpful in the PHB.

from page 35 of the PHB:
End of Room vs. End of Combat
Sometimes a spell or effect indicates it lasts until the end of the room whereas others might say until the end of combat. End-of-room effects always last until the DM ushers you out of the room. End-of-combat effects end when that particular combat ends. These termination points often wind up being the same thing. However, there is a difference. Sometimes an effect will cause a new combat to be initiated. E.g., the wizard spell lesser maze takes the target out of combat for one round. At that time, all "until the end of combat" effects cease to function. When it returns, a new initiative is rolled and a new combat begins.

isauteikisa wrote: since Wand rules have changed, p51 needs to change too

D'oh!
I'll upload a corrected version tomorrow morning. Thanks for catching that.


Good call re: page 35. I still think that having that particular consequence of the spell stated near the spell itself might be handy from a "teaching new Wizards the power of the spell" angle. But it -is- documented, so no full leg to stand on there :D

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 3 weeks ago #15

Druegar wrote: I'll upload a corrected version tomorrow morning.

done
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 3 weeks ago #16

So if a player character has several adverse effects, then is lessor mazed and comes back without the adverse effects?

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 3 weeks ago #17

edwin wrote: So if a player character has several adverse effects, then is lessor mazed and comes back without the adverse effects?

It depends. End of combat effects would wear off. End of room effects would not.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 3 weeks ago #18

Druegar wrote:

edwin wrote: So if a player character has several adverse effects, then is lessor mazed and comes back without the adverse effects?

It depends. End of combat effects would wear off. End of room effects would not.


If the token database does not specify then does it default to combat or room?

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 3 weeks ago #19

Druegar wrote: End of combat effects would wear off. End of room effects would not.

edwin wrote: If the token database does not specify then does it default to combat or room?

I'm going to reply with a tentative "the default termination is end of room." Hopefully someone will point out if I have made a grotesque error.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

Please Log in or Create an account to join the conversation.

Suggested Errata for Charm of Quick Strike 2 months 3 weeks ago #20

Druegar wrote:

Druegar wrote: End of combat effects would wear off. End of room effects would not.

edwin wrote: If the token database does not specify then does it default to combat or room?

I'm going to reply with a tentative "the default termination is end of room." Hopefully someone will point out if I have made a grotesque error.


Oils all specify room.

Not all potions specify which. Example, bulls strength and cats grace.

Would it not be easier to align oils and potions with wands to make it easier on room dms?

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
  • 2
Time to create page: 33.254 seconds