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TOPIC: 2019 Transmutes Are Online -- Mostly...

2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #25

it is the new set up with new dungeons being put at different times in the year.

before we had all the new dungeons being released at the same time.

lets say that in the mix at Origins one of the monster bits that comes out for the E3 run is a "basilisk beak" it means people are going to gear up in certain ways using advanced knowledge.

I'm going to try to avoid all the spoilers I can on all the runs.

it's a fundamental difference in play and I feel that you should only get the monster bits you fight against.

it's my personal preference and I'm so far in the very minor way.

I'm giving up on the conversation.
*mental note* always listen to Jeff

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2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #26

It would be cool (not necessarily practical) to have 3 sets of treasure, one for each dungeon run. If you wanted bits from each dungeon, you would have to run each dungeon.
This would also require either everyone pulling immediately, or 3 different sets of treasure tokens, as if one were pulling later, we would want them to pull from the correct mix.

While "this is the way it has always been" is not at all a good argument to me, "because it would be far too much work for True Adventures " is a great one.

If I recall correctly, it used to be, long ago, that draws were in the room, against the monster, and that was the only place one could get those bits. Yikes.

Ultimately we have to make some sacrifices for practicality. This is an honor system cooperative game. If someone wants to prepare for a basilisk in E3 because of a token they pulled after E1 or E2, pretend they heard a rumor or something if that makes it more palatable.
People can "cheat" in any number of ways, and in the end they aren't hurting anyone but themselves.
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2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #27

or people just don't make any posts about monster bits ...or if you do write spoilers

that will help with some people

if you are running at Origins and don't want to know for GC, ask someone to look at the treasure for you. then place the monster bits in a bag so you can't see
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2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #28

If the 20 bags that have been discussed are available, you can wait to open them until after you have run all the dungeons at least once.
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Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

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2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #29

When I first played, there were two treasure pools, and you could only get bits from the critters you fought (as Aussie Brad describes). Shortly after that, Jeff went to one pool. I don’t remember why. I think it had something to do with the RoR coming out. As loot draws increased, people didn’t necessarily want to stand in long lines waiting for their box to be available when the other box had no line.

Logistically, one mix was easier to manage than two. Pre HoP, three treasure per ticket was the max loot. As of 2011, it became 12 max. But not everyone got three stamps and/or got max loot, so how many to pack? And how to distribute between the two dungeons? One pool meant it was much less likely you run out for one while have a glut of the other, and you statistically needed less overage to avoid running out of one or the other.

Going back to unique mixes per dungeon would be more “realistic” but it seems unlikely that clock will be turned back now. Now we’d have three per year, so the logistics problems are even more intractable.
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Last edit: by Brad Mortensen.

2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #30

Although I am not a fan of my idea I am still giving it, as you could build on it... lol (mostly babbling)

With regards to the debate on monster bits... What makes sense to me.

Non Lethal 1 bit from each monster (of the bit in the dungeon), uncommon completion token
Normal 1 bit from each monster ( (of the bit in the dungeon), uncommon completion token
Hardcore 2 bits from each monster (of the bit in the dungeon), rare completion token
Nightmare 2 bits from each monster (of the bit in the dungeon), uncommon and rare completion tokens
Epic 3 bits from each monster ( (of the bit in the dungeon), uncommon and rare completion tokens

These are not on top of the you normal draws. They can be substituted instead of draws up to that number. That way if someone does not want bits they can have other pulls, and if you want your bits you would be guaranteed them.

SO...

If I was allowed 17 pulls and I did Hardcore and there was a troll and a medusa in the dungeon as the main baddies......
- 17 pulls no monster bits.
- 16 pulls and only one bit, either a troll finger OR a medusa snake = 1 bit
- 15 pulls and a troll finger AND a medusa snake = 2 bits
- 14 pulls and a troll finger AND a medusa snake + either a troll finger OR a medusa snake = 3 bits
- 13 pulls and a 2 troll fingers AND 2 medusa snakes = 4 bits

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2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #31

Lordoftherealm wrote: Although I am not a fan of my idea I am still giving it, as you could build on it... lol (mostly babbling)

With regards to the debate on monster bits... What makes sense to me.

Non Lethal 1 bit from each monster (of the bit in the dungeon), uncommon completion token
Normal 1 bit from each monster ( (of the bit in the dungeon), uncommon completion token
Hardcore 2 bits from each monster (of the bit in the dungeon), rare completion token
Nightmare 2 bits from each monster (of the bit in the dungeon), uncommon and rare completion tokens
Epic 3 bits from each monster ( (of the bit in the dungeon), uncommon and rare completion tokens

These are not on top of the you normal draws. They can be substituted instead of draws up to that number. That way if someone does not want bits they can have other pulls, and if you want your bits you would be guaranteed them.


I really like the general idea of being able to pass up treasure draw for a limited way to get monster bits but wouldn't tie it to difficulty. A flat option for anybody to not take 2 of their treasure tokens only at the post run table to get the bits associated to that run could be nice and pretty simple to implement.

If the new token design schedule would allow for the next year's combo level transmutes to be known early enough, a sign behind the table with the transmutes associated to those bits could start to get people into transmuting as well.

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2019 Transmutes Are Online -- Mostly... 4 months 1 week ago #32

Aegoce wrote:

Lordoftherealm wrote: Although I am not a fan of my idea I am still giving it, as you could build on it... lol (mostly babbling)

With regards to the debate on monster bits... What makes sense to me.

Non Lethal 1 bit from each monster (of the bit in the dungeon), uncommon completion token
Normal 1 bit from each monster ( (of the bit in the dungeon), uncommon completion token
Hardcore 2 bits from each monster (of the bit in the dungeon), rare completion token
Nightmare 2 bits from each monster (of the bit in the dungeon), uncommon and rare completion tokens
Epic 3 bits from each monster ( (of the bit in the dungeon), uncommon and rare completion tokens

These are not on top of the you normal draws. They can be substituted instead of draws up to that number. That way if someone does not want bits they can have other pulls, and if you want your bits you would be guaranteed them.


I really like the general idea of being able to pass up treasure draw for a limited way to get monster bits but wouldn't tie it to difficulty. A flat option for anybody to not take 2 of their treasure tokens only at the post run table to get the bits associated to that run could be nice and pretty simple to implement.

If the new token design schedule would allow for the next year's combo level transmutes to be known early enough, a sign behind the table with the transmutes associated to those bits could start to get people into transmuting as well.


I guess the flip side of the coin is... you did everything in your power to get into all three runs whilst attending Gencon, but one was completely sold out. Might not have been your fault. I am sure that is why all monster bits went into one bucket.

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Last edit: by Lordoftherealm.

2019 Transmutes Are Online -- Mostly... 1 month 3 weeks ago #33

The token Transmuter app is not consistent with the recipes in the TEP. I don’t know if this should be in the character generator app thread or this thread, so I’m going to ask TPTB to help if this is the wrong one? Thanks!
--
macXdmg
Monk of the Painda Order

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2019 Transmutes Are Online -- Mostly... 1 month 3 weeks ago #34

Please cite specific examples.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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2019 Transmutes Are Online -- Mostly... 1 month 3 weeks ago #35

Enchanters whetstone has the correct thing now. I have had tokens bagged for a while and when going to ship found a bag with an old recipe. It is clearly up to date now, maybe it didn’t update before I shipped it, I don’t recall anymore. Sorry for the confusion.
--
macXdmg
Monk of the Painda Order

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2019 Transmutes Are Online -- Mostly... 1 month 3 weeks ago #36

👍
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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