kurtreznor wrote:
Matthew Hayward wrote:
Brad Mortensen wrote:
Matthew Hayward wrote:
jedibcg wrote: Since I am going to the cons to see my friends I don’t think I can full count my travel time as a cost.
You're free to do as you like - but if you're not attributing all the costs and effort of doing a run and liquidating the tokens, your number won't be comparable with other people's numbers.
I.e. you'll come up with some profit per hour (or loss) but since you're not counting your travel time your number will be higher than someone who follows the same procedure but count's their commute time as a cost.
I look at it this way :
Suppose I like TD so much I'd pay $100 to go on a TD run even if there was no treasure.
- I could fill out this sheet and set my my my ticket price as -$22 (e.g. TD pays me $22 for each run).
If I did that, the sheet might calculate for me in some sense the "value" I'm getting from a TD run in some sense.
But this calculation wouldn't shed light on whether or not someone could make money running TD.
Sorry, but that’s nonsense from a business analysis perspective.
Jedi is going to GC whether or not he farms. Travel, lodging, and badge costs are fixed. It makes no sense to attribute any of those costs to determining whether farming would be profitable.
Now, if the ONLY reason he went to the Con was to farm, then it would make sense to include all those expenses.
See prior post, I'm trying to answer the question of "Can one make money at TD if they treat it like a business or job."
You seem to be trying to answer some other question.
I'm not sure what question you're trying to answer.
But why are you trying to answer that question? I dont think it is helpful. Farming could be a problem LONG before this method would calculate a profit. The reason is exactly as other poster have stated. Think of it this way; we arent talking about someone who buys out 10 runs to farm treasure; we are talking about someone who buys out 10 runs INSTEAD OF ONLY 3! So, you have to calculate the difference in cost when you add those extra runs, thus that wont include any additional parking, hotel, or con badge costs. Yes yes, i know that isnt what you intended, but again, why does the total profit when including those costs matter? It isnt relevant to any real people.
A few reasons:
1. I find it interesting in the abstract.
2. I frequently see claims that I interpret to mean either:
- TD today can be run at a profit (as a business, consultant, or employee would construe profit).
- At treasure threshold X, we can expect that TD can be run at a profit (as a business, consultant, or employee would construe profit).
I'm interested to know if these claims are well supported.
I think one of the valuable things about this conversation so far for me is that it is highlighting that a lot of people who talk about "farming" don't mean "people who are running for profit and treating the activity like a business or job."
I think from your response perhaps you are making some assumptions about either my policy preferences, or what policies would follow from the conclusion that TD is, or isn't, able to be run for profit.
I'm not trying to establish or argue for a policy here.
Hopefully the discussion and analysis here could inform policy discussion elsewhere when they occur, and reduce the amount of talking past one another that goes on like:
Person A: Farming is a scourge on TD and harms new players! (By which I mean treasure stimulates demand among token-a-holics that takes away slots from new players).
Person B: No it's not, in fact there are no farmers! (By which I mean it's not profitable to run the dungeon as a business at cons that sell out)
And so on.