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TOPIC: Which 3 Classes should my party always have?

Which 3 Classes should my party always have? 5 years 6 months ago #25

  • jedibcg
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Azzy wrote:

jedibcg wrote:

Azzy wrote: I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD


We have a libram in our group. We also have the crowbar just in case someone plays the rogue (like me) that isn't as steady as our main rogue.

Seems like most are in agreement though it should be double healers and then maybe the rogue if not the bard.

I might really be asking two different questions might be part of the issue.

Which 3 characters should get the eldritch 2-piece set? vs Which 3 characters should always be in the party.

Question 1 seems like it is definitely the healers as they get the most bonus. And then maybe a damage dealer.

Question 2 seems like Bard is definite, then maybe rogue and a healer.


As far as question 2 goes- I guess I don't have a good concept of how often parties end up being short players, but if you're rocking ten people with 12 classes, then it might also help to determine which two classes you're fine with being passed over most of the time, then just choose your favorites from what is left.


I think overall you are correct, but not with my group. I let them play what they want to play. With the caveat they we have to have these 2 (and soon to be 3) characters are in the party and that is only because of how I allocate tokens to get all the classes to 5th level. Otherwise I wouldn't care what classes everyone plays. I do make recommendations that we SHOULD have a bard and maybe both healers is a good idea, but if they don't want to then I am fine with that.
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Last edit: by jedibcg.

Which 3 Classes should my party always have? 5 years 6 months ago #26

jedibcg wrote:

Azzy wrote: I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD


We have a libram in our group. We also have the crowbar just in case someone plays the rogue (like me) that isn't as steady as our main rogue.

Seems like most are in agreement though it should be double healers and then maybe the rogue if not the bard.

I might really be asking two different questions might be part of the issue.

Which 3 characters should get the eldritch 2-piece set? vs Which 3 characters should always be in the party.

Question 1 seems like it is definitely the healers as they get the most bonus. And then maybe a damage dealer.

Question 2 seems like Bard is definite, then maybe rogue and a healer.


I think you've hit the nail on the head here.

I would have the Healers always get the 2 piece bonus, and either ranger or monk, for the damage.

I think Bard is probably the most important party member for success at higher levels. Having an instrument that allows them to do something other than just sing is essential to that, IMO.

I think a rogue is always helpful to have, especially with the Libram and Crowbar. 2nd time through is far less essential, unless, like I would, you would forget some essential piece of the clue.
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Which 3 Classes should my party always have? 5 years 6 months ago #27

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Wade Schwendemann wrote:

jedibcg wrote:

Azzy wrote: I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD


We have a libram in our group. We also have the crowbar just in case someone plays the rogue (like me) that isn't as steady as our main rogue.

Seems like most are in agreement though it should be double healers and then maybe the rogue if not the bard.

I might really be asking two different questions might be part of the issue.

Which 3 characters should get the eldritch 2-piece set? vs Which 3 characters should always be in the party.

Question 1 seems like it is definitely the healers as they get the most bonus. And then maybe a damage dealer.

Question 2 seems like Bard is definite, then maybe rogue and a healer.


I think you've hit the nail on the head here.

I would have the Healers always get the 2 piece bonus, and either ranger or monk, for the damage.

I think Bard is probably the most important party member for success at higher levels. Having an instrument that allows them to do something other than just sing is essential to that, IMO.

I think a rogue is always helpful to have, especially with the Libram and Crowbar. 2nd time through is far less essential, unless, like I would, you would forget some essential piece of the clue.


Since the 2-piece bonus is only +1 to damage I don't know about putting on the Monk or Ranger for my group. I think in general you are correct without question. The fact though that I might have a new/newish player playing them and in general they are more difficult to slide might offset that bonus. I know won year a friend played monk for the first time and just could not get the mechanic of the double slide down over the entire dungeon, which isn't really a big surprise since he 12 minutes in the coaching trying (and chatting) and then was thrown into combat. Monk also one of those classes that often doesn't get picked with my group. Which I think is a shame because I like the character and the build I have for it. Which brings me to my ranger build. It is a ranged ranger not a melee ranger. This is because we evidently run into some monster at some point that we need to range and need someone we can count on being able to hit for decent damage. Splitting tokens over 12 characters means you need to make odd choices like that. So the Mirthal gauntlets do not go to the ranger because I only have 1 pair. Giving them to him means that someone else would get the range build tokens and that is just weird to me. So I a few characters that are better a ranged combat (bard, rogue and ranger). Lastly like the monk it is not a character that I can guarantee gets picked.

TLDR: I think you are correct in general but not for my group about the monk and ranger.
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Which 3 Classes should my party always have? 5 years 6 months ago #28

jedibcg wrote:

Wade Schwendemann wrote:

jedibcg wrote:

Azzy wrote: I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD


We have a libram in our group. We also have the crowbar just in case someone plays the rogue (like me) that isn't as steady as our main rogue.

Seems like most are in agreement though it should be double healers and then maybe the rogue if not the bard.

I might really be asking two different questions might be part of the issue.

Which 3 characters should get the eldritch 2-piece set? vs Which 3 characters should always be in the party.

Question 1 seems like it is definitely the healers as they get the most bonus. And then maybe a damage dealer.

Question 2 seems like Bard is definite, then maybe rogue and a healer.


I think you've hit the nail on the head here.

I would have the Healers always get the 2 piece bonus, and either ranger or monk, for the damage.

I think Bard is probably the most important party member for success at higher levels. Having an instrument that allows them to do something other than just sing is essential to that, IMO.

I think a rogue is always helpful to have, especially with the Libram and Crowbar. 2nd time through is far less essential, unless, like I would, you would forget some essential piece of the clue.


Since the 2-piece bonus is only +1 to damage I don't know about putting on the Monk or Ranger for my group. I think in general you are correct without question. The fact though that I might have a new/newish player playing them and in general they are more difficult to slide might offset that bonus. I know won year a friend played monk for the first time and just could not get the mechanic of the double slide down over the entire dungeon, which isn't really a big surprise since he 12 minutes in the coaching trying (and chatting) and then was thrown into combat. Monk also one of those classes that often doesn't get picked with my group. Which I think is a shame because I like the character and the build I have for it. Which brings me to my ranger build. It is a ranged ranger not a melee ranger. This is because we evidently run into some monster at some point that we need to range and need someone we can count on being able to hit for decent damage. Splitting tokens over 12 characters means you need to make odd choices like that. So the Mirthal gauntlets do not go to the ranger because I only have 1 pair. Giving them to him means that someone else would get the range build tokens and that is just weird to me. So I a few characters that are better a ranged combat (bard, rogue and ranger). Lastly like the monk it is not a character that I can guarantee gets picked.

TLDR: I think you are correct in general but not for my group about the monk and ranger.


That makes sense. If ranger is ranged and Monk isn't always chosen, then I would say the 3rd character should be the bard. They do have a group heal (+4 is nothing to sneeze at) and since they get to attack, they get the bonus.

Plus, it makes it so that the bard would (hopefully) always be chosen.
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Which 3 Classes should my party always have? 5 years 6 months ago #29

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Which 3 Classes should my party always have? 5 years 6 months ago #30

Glad to see the bard getting some love. But honestly they make the most sense in a full group.
I personally run some 5-man and i still play bard but I can see the argument that bard is only best in a full group.


Druid is such a broken OP class its hard not to want it to get played. Even with limited token resources you should be able to kit out a druid to be really good at something.

In a full group Cleric for heals even nerfed heals are better then no heals.


So, nothing you haven't heard already from everyone else.


You make a good point about sliding 2 pucks. We power gamers here know that 2 pucks is the win especially for damage but we forget that it takes some practice to be good at it. Having watched 100s of groups go through I can say that sliding 2 pucks is certainly a practiced skill that takes time to hone. Most new players find it challenging. Nothing wrong with a ranged ranger, optimize where you can.
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Which 3 Classes should my party always have? 5 years 6 months ago #31

Fiddy wrote: Just saw your post that you do a mix of Hardcore and Nightmare, so I'd go with Bard, Cleric, Druid.

You can't trust those shifty Rogues. ;)


hey.... :(

Is that Canadian Rogues or US ones?

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Which 3 Classes should my party always have? 5 years 6 months ago #32

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I think everyone has convinced me. Bard, Druid and Cleric will get the Eldritch set.

Boots will go on Bard and Druid as they are the most likely to do damage.
Ring will go on Cleric or Bard I. Druid has a Dragonscale set so no need for Fire deduction. Probably the Bard...maybe. That would mean the Kilts go to the Druid and Cleric (probably the Con version...maybe). That means the rod goes to the Cleric as well.

The Cleric has Templar armor the Bard is still rocking Footman's set.


I will still recommend we have a rogue but if we don't figure out some puzzles and miss out on 3 treasure it is not the end of the world.
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