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TOPIC: Which 3 Classes should my party always have?

Which 3 Classes should my party always have? 5 years 6 months ago #13

Rogues are awesome the first time you run through a dungeon. After that, less so, especially if your Druid has a Spirit Bowl in case a puzzle changes.

"Ceci n'est pas une pipe" - Magritte

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Which 3 Classes should my party always have? 5 years 6 months ago #14

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Brad Mortensen wrote: Rogues are awesome the first time you run through a dungeon. After that, less so, especially if your Druid has a Spirit Bowl in case a puzzle changes.


Very valid point. Our Druid does not have the Spirit Bowl. I usually attempt to play the dungeon once before the group goes through just to get a gauge on this that might affect the players. I have one guy that is VERY disturbed by bugs so knowing that they year they put the bugs around our necks I was able to warn him and help him get it off very quickly. I usually don't tell them the answers to puzzles (unless I was the one to figure it out which isn't often). Puzzles are very much hit and miss with us. That might be partially because the group varies so much from run to run. The physical related puzzles be it the carry the stone up the tower or the rainbow bridge usually aren't an issue but there are times in puzzles that we just haven't the faintest idea what to do.
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Which 3 Classes should my party always have? 5 years 6 months ago #15

jedibcg wrote:

edwin wrote: Elf Wizard, Wizard and Dwarf Fighter


I believe you are just messing with me.


Add in Paladin and any one other class.

Very dependent on who's playing.

Completed a number of 5 or 6 person nightmare runs without Cleric or Druid.

If you rederring to a typical party then Cleric, Paladin and Druid.

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Which 3 Classes should my party always have? 5 years 6 months ago #16

Cleric and Druid for sure for the Eldritch healing set bonus. Third one, not so sure, but I always want a Rogue for puzzle clues on dungeons I haven't done before, so I would go with that.

Here is how I might arrange the Eldritch items

Cleric - ring and kilt (for survivability on your healer)
Druid - rod and boots (the boots seem suboptimal on cleric if they are healing most)
Rogue - kilt and boots (melee damage)
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Which 3 Classes should my party always have? 5 years 6 months ago #17

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Joshua Long wrote:

Fiddy wrote:
You can't trust those shifty Rogues. ;)


~Ouch~


It's true, I wouldn't trust me.

Seriously though, more or less what everyone has said.

Bard > healer x2 > everyone else.
Semper Gumby, Always flexible.

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Which 3 Classes should my party always have? 5 years 6 months ago #18

Wade Schwendemann wrote: Ok, Bard, Rogue, Cleric.

Gotta have the clues, the heals, and the help.

In D&D them 3 classes would get killed.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
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GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

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Which 3 Classes should my party always have? 5 years 6 months ago #19

Jeff321 wrote: Cleric and Druid for sure for the Eldritch healing set bonus. Third one, not so sure, but I always want a Rogue for puzzle clues on dungeons I haven't done before, so I would go with that.

Here is how I might arrange the Eldritch items

Cleric - ring and kilt (for survivability on your healer)
Druid - rod and boots (the boots seem suboptimal on cleric if they are healing most)
Rogue - kilt and boots (melee damage)



The Druid's saves are high enough on there own. I would probably switch the rod with the kilt on the rogue.

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Which 3 Classes should my party always have? 5 years 6 months ago #20

If you are talking a 3 person group, the bard would be a waste... in a full group they might be the #1 pick! You need a healer and a damage dealer. In a full party I would go with Barbarian, Bard, Cleric.

Yeah, I just went alphabetical...

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Which 3 Classes should my party always have? 5 years 6 months ago #21

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Ryan Gresch wrote:

Jeff321 wrote: Cleric and Druid for sure for the Eldritch healing set bonus. Third one, not so sure, but I always want a Rogue for puzzle clues on dungeons I haven't done before, so I would go with that.

Here is how I might arrange the Eldritch items

Cleric - ring and kilt (for survivability on your healer)
Druid - rod and boots (the boots seem suboptimal on cleric if they are healing most)
Rogue - kilt and boots (melee damage)



The Druid's saves are high enough on there own. I would probably switch the rod with the kilt on the rogue.

I am thinking ring and boots on rogue. The ring should help keep the rogue alive.
Druid kilt and boots. The certain which kilt.
Cleric kilt and rod. Again not certain which kilt.
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Which 3 Classes should my party always have? 5 years 6 months ago #22

I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD
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Which 3 Classes should my party always have? 5 years 6 months ago #23

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Azzy wrote: I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD


We have a libram in our group. We also have the crowbar just in case someone plays the rogue (like me) that isn't as steady as our main rogue.

Seems like most are in agreement though it should be double healers and then maybe the rogue if not the bard.

I might really be asking two different questions might be part of the issue.

Which 3 characters should get the eldritch 2-piece set? vs Which 3 characters should always be in the party.

Question 1 seems like it is definitely the healers as they get the most bonus. And then maybe a damage dealer.

Question 2 seems like Bard is definite, then maybe rogue and a healer.
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Which 3 Classes should my party always have? 5 years 6 months ago #24

jedibcg wrote:

Azzy wrote: I guess I feel that if the primary reason for wanting the rogue is that extra clue, then it might just be easier to have a spare libram lying around for them to borrow so they aren't even tempted. Beyond that, though I can't say I have a solid grasp of builds yet, that bard party bonus just seems too strong to not focus. XD


We have a libram in our group. We also have the crowbar just in case someone plays the rogue (like me) that isn't as steady as our main rogue.

Seems like most are in agreement though it should be double healers and then maybe the rogue if not the bard.

I might really be asking two different questions might be part of the issue.

Which 3 characters should get the eldritch 2-piece set? vs Which 3 characters should always be in the party.

Question 1 seems like it is definitely the healers as they get the most bonus. And then maybe a damage dealer.

Question 2 seems like Bard is definite, then maybe rogue and a healer.


As far as question 2 goes- I guess I don't have a good concept of how often parties end up being short players, but if you're rocking ten people with 12 classes, then it might also help to determine which two classes you're fine with being passed over most of the time, then just choose your favorites from what is left.
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