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TOPIC: Which 3 Classes should my party always have?

Which 3 Classes should my party always have? 5 years 7 months ago #1

  • jedibcg
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Allo allo

A little backstory before the heart of my question. I have and create the builds for my group. Because I never know what anyone is going to choose until we enter the coaching room, I have 12 builds 1 of each character. Pretty much all 12 are distinct and don't use any tokens that exist in any of the other characters. There are some exceptions like anything all of them would use I only have 10 of and keep separate. So I have 10 Charms of Avarice not 12, 10 Charms of Synergy not 12. You get the idea. To get everyone to level 5 though I have been cheating a bit. I own 8 Rings of Heroism and 2 sets of Eldritch 2-piece tokens. So they went on the Ranger and the Druid. Every time we played I made sure that both classes were being played. That was the only requirement for my group. They want to play without Wizards, okay. They want to play with both wizards okay. Whatever they wanted as long as we always had a Druid and a Ranger we were good to get everyone else to 5th level.

Now with the change to the eldritch set plus the kilt next year I will be able to get 3 characters to level 5 without the Rings of Heroism. However those 3 characters are going to have to be in every party we play as I don't want to have to move tokens around if a class I had equipped with the new Eldritch 2-piece set is not chosen. This will allow me to sell one of the Rings of Heroism.

If you want to know which eldritch tokens I have (because that could matter), I have 1 Rod, 1 Ring, 2 Boots and will have 2 Kilts.

Could go double healers since they get a bigger bonus from the eldritch set. Could go Rogue because clues from treasure boxes are usually helpful. Could go with highest DPS characters because the 2 sets of boots would work best on them. Could go with Bard because I always recommend we have a bard for all the obvious reasons.

I think there are lots of ways to go with this so just looking for what more people think.
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Last edit: by jedibcg.

Which 3 Classes should my party always have? 5 years 7 months ago #2

Bard for sure.

Rogue if you need the clues.

Probably both healers depending on what level you play at. Healing just got a big nerf.
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Which 3 Classes should my party always have? 5 years 7 months ago #3

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Wade Schwendemann wrote: Bard for sure.

Rogue if you need the clues.

Probably both healers depending on what level you play at. Healing just got a big nerf.


That is 4 classe not 3...lol.

The difficult really depends. Sometimes I take a group of friends that have never played before and give them option of playing the tokens on Hardcore or no tokens (just the start packs on normal). This makes combat easier (vs normal) but puzzles more difficult (vs normal).

Other times it is my core group and we play on nightmare.

It is a big group of people that rotate in and on each year. There are only a handful that I can count on each year and schedules sometimes means they cannot make a run I have already gotten for the group.
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Which 3 Classes should my party always have? 5 years 7 months ago #4

Ok, Bard, Rogue, Cleric.

Gotta have the clues, the heals, and the help.
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Which 3 Classes should my party always have? 5 years 7 months ago #5

I don't remember whether you usually take your groups on Nightmare or Hardcore, and I think it might make a difference.

At Nightmare, I'd go Cleric, Druid, and Bard definitely. Yeah, you might be wasting some of the damage bonuses, but the healing is vital. Boots and Kilt on Druid almost certainly. Which you use on Bard and Cleric depends on the rest of how you build them (like if you have a Cloak of Blending on one, that wouldn't make much sense to have Boots or Ring).

On Hardcore, I'd keep Bard, but I think it is less important to have both healers. I don't know what class I'd replace one of them with though.

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Which 3 Classes should my party always have? 5 years 7 months ago #6

Just saw your post that you do a mix of Hardcore and Nightmare, so I'd go with Bard, Cleric, Druid.

You can't trust those shifty Rogues. ;)

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Which 3 Classes should my party always have? 5 years 7 months ago #7

If you want to keep versatility with class selection, give the eldritch sets to...

1. Druid. If nobody picks druid, ask cleric to play druid instead. They can still fill the healer role. And if nobody chose cleric either...well, you were about to go into the dungeon without a cleric OR druid, and that just sounds like a bad idea.

2. Fighter. Even if the two classes no selected are the fighters, having the paladin shift class to fighter is an easy swap...or barbar can swap if not anti-armor.

3. Are you getting the relic instrument? Then bard. If no relic instrument, then ...uh, wiz...NO, just get the relic instrument so your bard can do stuff while singing.
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Which 3 Classes should my party always have? 5 years 7 months ago #8

With the new changes on nightmare I would lean to agree with Fiddy; Bard, Cleric, and Druid. (Before the LoDS change it would have been Bard, Cleric, Wizard for Maze in a pinch and all the explosions).

For hardcore Bard, Cleric, and Rogue. My thought process for hardcore rogue is hey you want a challenge but still want to get through it for sure so make sure to get the clue with rogue.
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Which 3 Classes should my party always have? 5 years 7 months ago #9

Fiddy wrote:
You can't trust those shifty Rogues. ;)


~Ouch~
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Which 3 Classes should my party always have? 5 years 7 months ago #10

Elf Wizard, Wizard and Dwarf Fighter

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Which 3 Classes should my party always have? 5 years 7 months ago #11

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edwin wrote: Elf Wizard, Wizard and Dwarf Fighter


I believe you are just messing with me.
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Which 3 Classes should my party always have? 5 years 7 months ago #12

Speaking only for hardcore here, Bard 100%. I'd take a Cleric even with the healing nerf, as a walking heals battery is always useful.

Third slot is a bit trickier. I tend to agree with Fiddy and take a Druid, unless you have someone that's damn near unhittable in melee, in which case I'd take Dwarf Fighter for Taunt to soak 1 attack // room.

The group I normally run with tends to either solve puzzles without the clue, or the clue doesn't really help us much, so Rogue is never a priority for us.

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