Justice wrote: So I bought my first 1k for my family. I opened and sorted all of the tokens and I am now in the process of getting ready to send in to exchange. Any tips or veteran advice on what to keep, what to look out for, and what are some best practices?
What is common practice on shredding platinum?
What about items used for transmutes (Pendant of the Boar, Pants of the Lynx, etc..)
Thanks!
All this is opinion but...
These are 2018 tokens I think could appreciate to be worth more than their transmute value:
Rare:
+1 Bliss Hammer (usable by all and it's damage wheel is +1 higher than typical)
Bead Whole Vision (depends on future beads)
Belt of the Berserker (best rare belt)
Blessed Wind Gloves (the transmute is good and affordable)
Bliss Bull set (STR boosters are sought after)
Gantlet's of the Midgard Serpent (as soon as there is readily obtainable -3 from poison these are the best rare gloves)
Lenses of Heimdall Sight (nearly as good as UR Goggles of Instant Analysis)
Wand of Thor's Fury (really depends on 2019 wands)
UC:
Abyssal Lenses of Taunting
Archer's Buckler
Bead Unseen Vision
Wand of Thor's Favor
I don't see any particular demand for platinums over gold backed (I have been listing platinum tokens for sale for several years and no one seems to want them let alone pay a premium).
How I decide what to keep for transmutes are: could this token be part of a best in slot build at the UR level or better? Blessed Wind Gloves make this cut, the Pendant of the Boar and Pants of the Lynx do not.
Of course, build out the best slot coverage you can for the classes you play before sending anything in!
Tokens of note in this regard this year not mentioned above are:
Magnificent Bard's Instrument, Tome of Recall (Bard)
Masterwork Thieves Tools (Rogue)
Bliss Bull Set (all who can use it)
Gloves of Wrath (Bard, Cleric, Druid, and Wizards)
Medallion of Energy (wizards)
In general, tokens that affect the "party card" are more valuable than ones that do not, and there general preferred order (according to me...) is:
STR or melee hit&damage boosters
Melee hit or damage boosters
Spell damage&healing boosters
"Free movement"
Ranged hit or damage boosters.
HP boosters
DEX boosters
save boosters
"immunity to surprise"
AC boosters