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TOPIC: Healing wands

Healing wands 5 years 8 months ago #1

  • jon
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The only wands I saw on Tokendb were the cure light wounds wand and doubt anyone has them for trade . Will there be chance to see them in the future?

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Healing wands 5 years 8 months ago #2

Quite possibly!

2018 was the first year of the new wand style: usable 1/room but not consumable.

There may be more wands coming.

If you check back in September/October timeframe there will probably be discussion of next years tokens, and that would be a good time to weigh in about what you would be interested in.

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Healing wands 5 years 8 months ago #3

Matthew Hayward wrote: Quite possibly!

2018 was the first year of the new wand style: usable 1/room but not consumable.

There may be more wands coming.

If you check back in September/October timeframe there will probably be discussion of next years tokens, and that would be a good time to weigh in about what you would be interested in.


I'd also love to see Healing Wands, I hope the Wands do expand beyond just different damage types.

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Healing wands 5 years 8 months ago #4

I expect we'll see some non-damage wands, but I currently don't think we'll see healing wands.

If we do, there would then be a need to add a limit to how many of a given wand you an use per room. Otherwise, carry 100 healing wands, and just top everyone up at the start/end of each room.

What I do think we might see are wands that add or remove status effects on monsters or party members.

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Last edit: by Fiddy.

Healing wands 5 years 8 months ago #5

Fiddy wrote: I expect we'll see some non-damage wands, but I currently don't think we'll see healing wands.

If we do, there would then be a need to add a limit to how many of a given wand you an use per room. Otherwise, carry 100 healing wands, and just top everyone up at the start/end of each room.

What I do think we might see are wands that add or remove status effects on monsters or party members.


So true, what helps keep the new damage wands in check is the fact that only so many can be used in combat, they are good but not game breaking.

You would almost need to make a healing wand a UR or a Relic to keep people from loading up on them. And they might be still too strong at that level as well.

The only thing I can see that might get around being too crazy is if it were on a legendary wand and they created some kind of legendary rule that would stop you from using two legendary wands on a character of the same name.

I think any kind of legendary rule should not apply to weapons because that would mess up some rangers with viper strikes and 2 hammers. Everything else already naturally is restricted to one per build anyway so would see no change.

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Healing wands 5 years 8 months ago #6

Hmmm... How does the old woodie Wand of Cure Light wounds work these days?
I'd need to do some digging, but I might have one with a charge or two left...
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Healing wands 5 years 8 months ago #7

WaterSomePlants wrote: Hmmm... How does the old woodie Wand of Cure Light wounds work these days?
I'd need to do some digging, but I might have one with a charge or two left...


Old charged wands are still charged wands at this point.

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Healing wands 5 years 8 months ago #8

WaterSomePlants wrote: Hmmm... How does the old woodie Wand of Cure Light wounds work these days?
I'd need to do some digging, but I might have one with a charge or two left...


If I recall correctly, old wands with charge circles are not unlimited use. You still use up their charges.

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Healing wands 5 years 8 months ago #9

Fiddy wrote:

WaterSomePlants wrote: Hmmm... How does the old woodie Wand of Cure Light wounds work these days?
I'd need to do some digging, but I might have one with a charge or two left...


If I recall correctly, old wands with charge circles are not unlimited use. You still use up their charges.


Correct.

Chargeless damage wands have basically obsoleted non-AOE damage scrolls.

Chargeless healing wands will obsolete healing scrolls and potions, and possibly Clerics altogether.

If they do come about, I hope they are very limited for play balance. I.e. a rare wand heals one point. Even so, Templar Set would become worthless because you can just carry around three of those puppies instead - and they’d actually be better than the set bonus because you have the flexibility to use it on anyone who needs it.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Healing wands 5 years 8 months ago #10

It could work to have the wand apply an effect blocking wand (or all) healing for the remainder of the room or event maybe on the target. Comparing it to other hp related tokens (hp/room or Max hp) it would still be pretty strong.

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Healing wands 5 years 8 months ago #11

Aegoce wrote: It could work to have the wand apply an effect blocking wand (or all) healing for the remainder of the room or event maybe on the target. Comparing it to other hp related tokens (hp/room or Max hp) it would still be pretty strong.


But it would still obsolete Lay on hands, also you could do your normal healing then use the wand. If I had 10 wands that only heal each person 1 point each and used them at the end of each room that basically becomes a extra Regen 1

I just see too many problems balancing healing chargeless wands at pack level.

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Healing wands 5 years 8 months ago #12

Brad Mortensen wrote:

Fiddy wrote:

WaterSomePlants wrote: Hmmm... How does the old woodie Wand of Cure Light wounds work these days?
I'd need to do some digging, but I might have one with a charge or two left...


If I recall correctly, old wands with charge circles are not unlimited use. You still use up their charges.


Correct.

Chargeless damage wands have basically obsoleted non-AOE damage scrolls.

Chargeless healing wands will obsolete healing scrolls and potions, and possibly Clerics altogether.

If they do come about, I hope they are very limited for play balance. I.e. a rare wand heals one point. Even so, Templar Set would become worthless because you can just carry around three of those puppies instead - and they’d actually be better than the set bonus because you have the flexibility to use it on anyone who needs it.


Are damage scrolls really obsoleted, since you can do both of them on your turn if you have a Mystic Mouth? Even without a Mystic Mouth, some damage scrolls do more damage than a wand. And, I suppose we're just thinking of people with tons of tokens - players with more limited collections and only with a wand or two still have use for damage scrolls.

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