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TOPIC: 2019 Token Development

2019 Token Development 6 years 4 weeks ago #1

A quiver that comes in all varieties of rarity.

Uncommon add 1 to damage of a ranged bow attack

Rare add 2 to damage of a ranged bow attack

Ultra Rare Add 3 to the damage of a ranged bow attack

Relic Add 4 to the damage of a ranged bow attack and attack ignores all spatial effects

Legendary add 5 to the damage of a ranged bow attack, attack ignores all spatial effects and crits on an 18-20
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2019 Token Development 6 years 4 weeks ago #2

spatial effects?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2019 Token Development 6 years 4 weeks ago #3

Druegar wrote: spatial effects?


“Isn’t that spatial?!?” — the Church Lady

"Ceci n'est pas une pipe" - Magritte

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2019 Token Development 6 years 4 weeks ago #4

I think it would be better if it added damage to ammunition instead of the bow.

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2019 Token Development 6 years 4 weeks ago #5

Druegar wrote: spatial effects?


I took this to mean "ignores penalties from wind/rain/light cover"?

Or perhaps even "can shoot through walls"?

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2019 Token Development 6 years 4 weeks ago #6

Matthew Hayward wrote:

Druegar wrote: spatial effects?


I took this to mean "ignores penalties from wind/rain/light cover"?

Or perhaps even "can shoot through walls"?


I figured it was something like "ignores cover and concealment".
Sweet a combat room, we won't take damage!

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2019 Token Development 6 years 4 weeks ago #7

valetutto wrote:

Matthew Hayward wrote:

Druegar wrote: spatial effects?


I took this to mean "ignores penalties from wind/rain/light cover"?

Or perhaps even "can shoot through walls"?


I figured it was something like "ignores cover and concealment".


I just thought he meant “special.”

"Ceci n'est pas une pipe" - Magritte

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2019 Token Development 6 years 4 weeks ago #8

Since both "spatial" and "special" are valid words in that context, I was hoping perhaps Mr. Archmage78 would care to set the record straight.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2019 Token Development 6 years 3 weeks ago #9

I meant spatial, as in wind, water, fog, or whatever other special spatial rules Jeff concocts for us to face. Also, the legendary could ignore concealment and phasing.
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Last edit: by archmage78.

2019 Token Development 6 years 2 weeks ago #10

Another idea is that we have a lot of older UR's that are just collecting dust. Why not bring them back and let them be transmutable. Bring our history back into the fold. We had some great classic weapons that I miss using.

UR: +2 Long Sword

Relic: +3 Long Sword of lightning Wheel has a damage of 16 or instead of extra damage, crit on an 18-20

Legendary: +5 Long Sword of thunder Crits on a 19-20 damage Wheel has a 20 damage or crit on 18-20




UR: Nightshades +2 Short Sword

Relic: Nighshades +3 Short Sword of thievery. Each hit subtracts 1 from the monsters AC

Legendary: Nighshades +5 Assassination. May critical or sneak attack any creature and on the first turn.



UR : +1 Mythral Long Sword

Relic:: +3 Mythral Long Sword Ranger may use in off hand

Legendary: +5 Mythral Long Sword of speed. May take two attacks with this weapon. Ranger may use in off hand
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2019 Token Development 6 years 2 weeks ago #11

I’d like to see a cycle of holy swords since we most likely are going to hell next year. It seems like a good year theme wise at least.

Also since wands are no longer consumables, possibly a UR or relic wand of wonder. Effect is specific to each room and changes from con to con. I’m not sure if that is too much work or not but sounds fun. Either way the new wand rule gives some new design space.

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2019 Token Development 6 years 2 weeks ago #12

Wands are not longer consumable??!?!?!?!?!?!?! That is super exciting and yes, now we need an UR wand!!!!!!
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