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TOPIC: 2018 Quick Token Reference < Please Proof!

2018 Quick Token Reference < Please Proof! 6 years 5 months ago #13

Question: If a token is listed as no in-game effect, can it still be used with Censer of Sacrifice in-game?

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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #14

Cranston wrote: if the Bliss weapons are magic, what about Dwarven weapons that provide +3 to Giants?

The section "What makes a weapon 'magical'?" has been in the QTR since 2012. It's copied in full below:
Other than "plain" Silver or Masterwork weapons/ammunition (which are the only exceptions), if a weapon has any kind of + To Hit or + Damage printed on the token, it counts as "magical".

Therefore, the following broad classifications are observed:
  • Alchemical (Holy Water, Sacred Hand Grenade, etc.) = not magical
  • Dwarven/Elven/(Faerie-)Iron/Gnomish = magical
  • Energy damage "baked-in" to damage wheel (e.g., Shuriken of Shock) = non-magical
  • Masterwork = not magical
  • Mighty = not magical
  • Runestone (only if it gives a + To Hit or + Damage) = magical
  • Silver with a +X in front of the name = magical
  • Silver without a +X in front of the name = not magical
  • Weapons that grant To Hit or Damage bonuses to spells. (e.g., Staff of Focus) = magical
You can view all the non-magical weapons in the Token Database .[/color]
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #15

edwin wrote: If a token is listed as no in-game effect, can it still be used with Censer of Sacrifice in-game?

yes
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #16

Bracers of guided strike: token says "negates critical and sneak attack immunities for your attacks"
The qtr doesnt include this broad statement, but instead specifies that the bracers allows crits against creatures without vital anatomy. Is that the ONLY way a creature will be immune to crits? Or do the bracers only work on this type of crit immunity? Or is that the only type that is currently relevant (ie bracers work on all crit immunity, but the 'vital anatomy' is the only kind in play this year, so that is what gets the mention here for clarity in the moment)?
Also, the sneak attack only lists constructs...the bracers do work on undead, plants, and EVERYTHING, i hope...is this giving away that the only sneak attack immune monsters this year are constructs?

Wouldnt it actually be easier to just say that a player wearing these can crit (and/or sneak attack if rogue) ANY creature, regardless of immunities?
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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #17

Druegar wrote:

Cranston wrote: if the Bliss weapons are magic, what about Dwarven weapons that provide +3 to Giants?

The section "What makes a weapon 'magical'?" has been in the QTR since 2012. It's copied in full below:
Other than "plain" Silver or Masterwork weapons/ammunition (which are the only exceptions), if a weapon has any kind of + To Hit or + Damage printed on the token, it counts as "magical".

Therefore, the following broad classifications are observed:
  • Alchemical (Holy Water, Sacred Hand Grenade, etc.) = not magical
  • Dwarven/Elven/(Faerie-)Iron/Gnomish = magical
  • Energy damage "baked-in" to damage wheel (e.g., Shuriken of Shock) = non-magical
  • Masterwork = not magical
  • Mighty = not magical
  • Runestone (only if it gives a + To Hit or + Damage) = magical
  • Silver with a +X in front of the name = magical
  • Silver without a +X in front of the name = not magical
  • Weapons that grant To Hit or Damage bonuses to spells. (e.g., Staff of Focus) = magical
You can view all the non-magical weapons in the Token Database .[/color]

Thank you! I will make the changes on the next rev. This doesn't leave much for non-magical weapons, especially this year.

EDIT: move the question to a new thread. Magical Weapons Thread

Thanks!

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Last edit: by Cranston.

2018 Quick Token Reference < Please Proof! 6 years 5 months ago #18

Thanks everyone for your incredible quick and thorough work! It is much appreciated.

Druegar has updated the document, and here is the latest version. We gotta go to print tomorrow, so please give it once last close look. Thanks!

truedungeon.com/files/qtrv2.pdf
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #19

Jeff Martin wrote: http://truedungeon.com/files/qtrv2.pdf

That version contains fixes up to post #12 in this thread. Other things have been fixed since.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #20

Was there going to be a Bliss set bonus?

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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #21

I focused on parts that were relevant to my Fighter build and skimmed the rest which all checked-out.

The only thing that I noticed, and it's a cosmetic thing, the "2018 Quick Token Reference" type on the front is getting a little lost between the thinness of the font and the color/gradation against the color/pattern/gradation of the green background. Maybe add a slightly larger/darker shadow or thicken the font?
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Last edit: by SnakeEyes (Eric).

2018 Quick Token Reference < Please Proof! 6 years 5 months ago #22

Mongo wrote: Was there going to be a Bliss set bonus?

no
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2018 Quick Token Reference < Please Proof! 6 years 5 months ago #23

Looks good to me!

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