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TOPIC: Extra Treasure Pulls v.s. Better Gear

Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #1

Hey guys! Thought I would start this just for some discussion about what would be better, Extra treasure pulls or better gear. What I mean by that is should it be better to invest in treasure enhancers ( Amulet of Treasure Finding, Ring of Riches, Charm of Good Fortune ect.) Or in better gear ( Ultra rares, transmutes...) My thought was that with the extra treasure pulls you could trade for better weapons or armor. This being said, I know your treasure pulls could be bad. Not sure what you guys think, but I thought it would be an interesting debate.

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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #2

All the extra treasure you can get because it makes you feel better about yourself because you can tell yourself that dungeon runs are theoretically cheaper or possibly breaking even if you're lucky enough.
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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #3

What is your ultimate goal? If you want to just steadily build a character with a sold mix of rares and ultra rares and don't intend to spend a lot of money, don't worry so much about treasure.

If you are intending to get into transmuting, you will need to accumulate gold and trade goods. Treasure helps with that.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #4

Treasure. Always take the Treasure.
You'll treasure the treasure.

And it makes ingredients for story arc 4c combo tokens doable!
When all signs point to Rome, Diane, it’s time to buy Lira and go. - Agent Dale Cooper
2004 Gen Con's True Dungeon ○ 2005 Assault Atop Castle Greyhawk ○ 2005 Battle Beneath Castle Greyhawk ○ 2005 True Heroes "Avengers Assemble!" ○ 2006 Escape the Spider Cult (VIP) ○ 2008 Hope for the Lost ○ 2009 With Smoak Comes Fire ○ 2009 The Five Aspects ○ 2009 True Grind ○ 2010 DragonWard ○ 2010 The Evading Hilt ○ ... and beyond!

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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #5

Treasure pulls are typically worth, depending on who is doing the estimating, $2-5 per.

If all you care about is gearing up your stats, the ultra rare treasure enhancers are a loosing proposition. You pay around $550 to draw around 10 extra treasures per dungeon run. Each run costs $52.

So, you just keep getting further and further behind. Just buy the gear you want instead.

Any transmute, 4c token, etc. is going to be cheaper to acquire by just buying it than by buying URTEs and then acquiring treasure - unless you are really into trading, and likely into taking advantage of people (I don't know..., this uncommon cloak is pretty sweet - I guess i'll take your useless 350 GP skull... on second thought, you better throw in a rare armor as well).

Now - on the other hand - if you think it is fun to draw treasure (which many people do), then decide whether you are willing to spend that amount of money for that amount of fun.

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Last edit: by Matthew Hayward.

Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #6

Matthew Hayward wrote: Treasure pulls are typically worth, depending on who is doing the estimating, $2-5 per.

If all you care about is gearing up your stats, the ultra rare treasure enhancers are a loosing proposition. You pay around $550 to draw around 10 extra treasures per dungeon run. Each run costs $52.

So, you just keep getting further and further behind. Just buy the gear you want instead.

Any transmute, 4c token, etc. is going to be cheaper to acquire by just buying it than by buying URTEs and then acquiring treasure - unless you are really into trading, and likely into taking advantage of people (I don't know..., this uncommon cloak is pretty sweet - I guess i'll take your useless 350 GP skull... on second thought, you better throw in a rare armor as well).

Now - on the other hand - if you think it is fun to draw treasure (which many people do), then decide whether you are willing to spend that amount of money for that amount of fun.


There is considerable debate as to the value of a treasure pull. I don't think we at a point where the average treasure pull value, even with max pulls, is equal to the cost of a run.

In any case a $250 order with 300 tokens, an ultra rare of your choice, and a chance at a random UR is a better value for the purpose of tokens than 5 runs with Max treasure which yields 85 tokens. Or 90 on Nightmare.

I think you do a disservice to the trading community suggesting it only works by taking advantage of others.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #7

Harlax wrote:

Matthew Hayward wrote: Any transmute, 4c token, etc. is going to be cheaper to acquire by just buying it than by buying URTEs and then acquiring treasure - unless you are really into trading, and likely into taking advantage of people (I don't know..., this uncommon cloak is pretty sweet - I guess i'll take your useless 350 GP skull... on second thought, you better throw in a rare armor as well).

I think you do a disservice to the trading community suggesting it only works by taking advantage of others.


I wasn't trying to suggest that.

I was trying to suggested that if you wish to profit by grinding runs and then trading you will have to:

A. Be really into trading.
B. Likely be willing to take advantage of people.

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Last edit: by Matthew Hayward.

Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #8

It entirely depends on the person. I know someone who prioritized treasure pulls because it makes runs feel less expensive for him, but if you want the experience of the high level dangerous adventure, the gear is what is needed.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #9

The approach I have taken is buy treasure enhancing tokens for 10 party members and run with strangers or friends that lack TEs. That way, I give each of them +1 treasure and they give me the rest of the bonus treasure tokens I gain them. It makes runs give very large numbers of treasure tokens.
I play Wizard.

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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #10

From someone who has spent too much money on both sides of that coin and has only done two runs, do what feels fun. If pulling the random treasure and not knowing what you get sounds awesome, go for the treasure enhancers. You can make good uncommon/rare builds with those tokens. If you are a power gamer and want to dominate the shuffle board and stats, build up on gear.

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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #11

Toad the Vast wrote: From someone who has spent too much money on both sides of that coin and has only done two runs, do what feels fun. If pulling the random treasure and not knowing what you get sounds awesome, go for the treasure enhancers. You can make good uncommon/rare builds with those tokens. If you are a power gamer and want to dominate the shuffle board and stats, build up on gear.


Agree with this, my first UR was the Charm of Good Fortune right before it went out as a pyp. I like having the extra pulls and wanted bits for transmutes. I feel like its payed off but that's a relative value specific to me. Make sure your purchases feel good to you, that's all that really matters.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade

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Re: Extra Treasure Pulls v.s. Better Gear 8 years 6 months ago #12

Matthew Hayward wrote: I wasn't trying to suggest that.

I was trying to suggested that if you wish to profit by grinding runs and then trading you will have to:

A. Be really into trading.
B. Likely be willing to take advantage of people.

I don't know. I think you could make a decent profit (early in the Con) by grinding some runs and quickly selling all the monster trophies (I hear GamingEtc will sometimes offer a good amount for trophies, at least until they reach their saturation point).

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