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TOPIC: Feedback on Cleric Tokens

Feedback on Cleric Tokens 10 years 11 months ago #1

I am thinking about putting together a Cleric build for next year (2014). There are a lot of good tokens available for the class, so I thought I'd ask for some feedback.

What do folks think are the best or "must-have" tokens for clerics? Are the Cabal tokens going to be worthwhile? If you don't have 3-5 Cabal users in a group they seem a bit underpowered on their own... What else is strong?

Any thoughts are appreciated. :)
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Re: Feedback on Cleric Tokens 10 years 11 months ago #2

  • henwy
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It really depends on what kind of cleric you want to be. Are you playing with an established group or are you going to run around doing pickups? With the former, you can probably assume that there will be a stronger level of teamwork and your job will mainly be to heal. You'd also know if there are other Cabal items running around, in which case it'd be relatively worthwhile if you could at least get 3 gloves. Being able to essentially double uncommon healing scrolls will be major. Bracelets of the zephyr are also a good must-have for a healing cleric as you can throw off 2 spells at once which could be pivotal in keeping a party alive during big damage end boss or area attack situations. You could also go full cabal set for the set power which would be better than zephyr, but is also a large investment and you would need other cabal members around to really make it work. Figurine phoenix is also a nice addition letting you pop for 20.

If you're doing pickup, then I imagine at least to some degree it's CYA first and foremost. At that point I'd just spend my UR points on getting armored up or otherwise picking up items that would be good for the defense of any char like save boosters. Healing at all cost becomes a little less important since you can't guarantee you'll get the shielding and other benefits from a mix group and cabal almost certainly goes out the window.

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Last edit: by henwy.

Re: Feedback on Cleric Tokens 10 years 11 months ago #3

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Re: Feedback on Cleric Tokens 10 years 11 months ago #4

Mike, i thought that only works on the Druid not the cleric.

I recommend ok armor and save bonuses. A couple rod segments or dougals/destiny . Pearls of prayer are helpful.

My cleric is pretty established but I use:
Templar set
Gearons/scepter of might/ hammer of thunderbolt
Sling of impact
Ring of imp evasion
Bracelets of zephyr
Pouch of tulz (a must to deliver a fast heal)
Ring of riches
Was using might boots and girdle but have charm now

I also use pearls of prayer and scrolls and carry most of the consumables . But my group is well established and my job is healing and helping direct casters to make sure the spells go quick while others are sliding.
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Last edit: by EN 429.

Re: Feedback on Cleric Tokens 10 years 11 months ago #5

EN 429 wrote: Mike, i thought that only works on the Druid not the cleric.

I recommend ok armor and save bonuses. A couple rod segments or dougals/destiny . Pearls of prayer are helpful.

My cleric is pretty established but I use:
Templar set
Gearons/scepter of might/ hammer of thunderbolt
Sling of impact
Ring of imp evasion
Bracelets of zephyr
Pouch of tulz (a must to deliver a fast heal)
Ring of riches
Was using might boots and girdle but have charm now

I also use pearls of prayer and scrolls and carry most of the consumables . But my group is well established and my job is healing and helping direct casters to make sure the spells go quick while others are sliding.


Hi Ian,

According to the Token Guide the bonus of +10 to healing spells goes for all character spellcasters, and the avoidance of magic resistance goes for all spell casters. The Token Guide also says that the spellcasters avoid all magical Damage Resistance, although I've seen elsewhere that the damage resistance applies to Melee Combat and not spellcasting. It should be clarified, because as written the two-item Eldritch set only gives bonuses to Spellcasters (plus the +1 level to the Ranger), it has no benefit at all to combat classes. We've brought up this inconsistency numerous times, it has yet to be addressed.

Our Cleric was outfitted very similarly to yours earlier, he has the Templar Set (as does our Paladin), he has the Boots/Girdle/Scepter of Might for the +1 Level.

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Re: Feedback on Cleric Tokens 10 years 11 months ago #6

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No love for the Greater Holy Symbol? It's slotless, so you don't have to give anything up.
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Re: Feedback on Cleric Tokens 10 years 11 months ago #7

Xavon wrote: No love for the Greater Holy Symbol? It's slotless, so you don't have to give anything up.


Greater Holy Symbol is a must! I hadn't gone through the whole Cleric token set-up, and I agree given that since it is slotless every Cleric should have a Greater Holy Symbol. At least until Jeff comes up with a Greatest Holy Symbol ;)

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Re: Feedback on Cleric Tokens 10 years 11 months ago #8

I traded a +2 weapon for mine, and last year it was hands-down my favorite token. My turning attempt usually did more damage in the first round than any of the sliders. We don't know how many undeads we'll have this year but there has to be a few, eh?

And it's great in Grind where Eric doesn't even make you check the beads.

And be level 5 for that wonderfully ouchy 3rd level spell.

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Re: Feedback on Cleric Tokens 10 years 11 months ago #9

Thanks for the feedback, all. I've been playing Ranger since I started with True Dungeon, so playing Cleric is a bit outside my comfort zone. :)

I run with 2-3 friends each year (who I also supply with tokens), but none of them play spellcasters. I've been running with Team Synergy (and am doing so again this year). Beyond Synergy and Good Fortune Charms, I'm not sure how prevalent Cabal sets will be.

Is anyone using the Earcuff of Energy?
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Last edit: by SageSTL.

Re: Feedback on Cleric Tokens 10 years 11 months ago #10

I wear it, but I forget I have it so I'm not sure I've ever gotten the benefit.

"Ceci n'est pas une pipe" - Magritte

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Re: Feedback on Cleric Tokens 10 years 11 months ago #11

Xavon wrote: No love for the Greater Holy Symbol? It's slotless, so you don't have to give anything up.

Holy Symbols are underwhelming because they are dependent on Turning, which only helps against the undead. Yes, undead are a fairly common occurrence but there are occasionally years when it's not helpful at all. Just like with the Druid's Talk with Animals ability (even more narrow), and the Ranger's favored enemy which is also undead-specific.

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Re: Feedback on Cleric Tokens 10 years 11 months ago #12

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SageSTL wrote: Thanks for the feedback, all. I've been playing Ranger since I started with True Dungeon, so playing Cleric is a bit outside my comfort zone. :)

I run with 2-3 friends each year (who I also supply with tokens), but none of them play spellcasters. I've been running with Team Synergy (and am doing so again this year). Beyond Synergy and Good Fortune Charms, I'm not sure how prevalent Cabal sets will be.

Is anyone using the Earcuff of Energy?


You might as well. There aren't that many Earcuffs, and an extra Cure Light or Hammer is nothing to sneeze at.

If I were to play Cleric (with my current collection) here's what I would use specific to cleric:

Templar Helmet, Templar Shield, Templar Armor:
As the primary healer and buffer, I need to stay healthy. +17 AC means I get hit less, and +3 regen means I have to spend fewer spells scrolls on myself.

+2 Scepter of Might, Girdle of Might, Boots of Might:
+1 level, natch. The Scepter's secondary effect is a good debuff that makes my life easier. Extra HP and the save bonuses keep me standing so I can do the same for others. And this frees up a charm slot for...

Charm of the Cabal, Gloves of the Cabal, Bracelets of the Cabal:
On their own, they aren't that great. Bracelets are comparable to Ring of Focus, and the Charm helps cut SR. But the set bonus makes it worth it, and if there are multiple users the set really shine. Quintuple gloves makes those rare healing scrolls highly useful in combat.

Earcuff of Energy, Greater Holy Symbol of Athena (sorry, I don't worship Pelor), Figurine of Power Tortoise:
Might as well. Holy Symbol is Slotless, and the Figure and Earcuff might as well be.

My big debate slot is the Eyes. The Sniper's Specs help my ranged weapon (Mighty Sling) and the Hammer. BUT the TD cleric is more of a support role, and the Lenses of Clear Sight definitely fit that role.

For the other slots (rings, neck, remaining charms, etc.) there is almost nothing I would consider outside my normal layout. Except maybe the Ring of Focus.
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