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TOPIC: Tokens that would NEVER get made.

Re: Tokens that would NEVER get made. 11 years 7 months ago #25

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It's an interesting social experiment (and I would kill legions of pick up groups to see it through to its logical conclusion. I know this is the never going to happen thread but wow that item wins. Under the right circumstances it could literally destroy TD as we know it in just a few short years. Which would of course make the Ur's unless, rogues lament indead lol
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Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Re: Tokens that would NEVER get made. 11 years 7 months ago #26

Howling Gale
- After taking push damage, party whines as loudly as possible until DM heals them. If DM does not heal them, whining continues into the next room.

"As if millions of voices suddenly cried out in terror and were suddenly silenced."

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Re: Tokens that would NEVER get made. 11 years 7 months ago #27

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Christopher Nieporte wrote:

Xavon wrote:

Christopher Nieporte wrote: Thieves' Lament
All except Rogue
Rogue treasure boxes contain a guaranteed Ultra Rare Token
If rogue chooses treasure, entire party takes 20 nonresistable damage
If rogue chooses clue, entire party is healed 10 pts
Nullifies Libram of Looting

The idea here is that only a non-rogue class could use this item, and putting the rogue in a situation where if he chooses selfishness, it hurts the party, and if he is honorable, he helps the party.


You know, the rogue is included in the 'entire party' and usually doesn't have the most HP...


I do know that...its kind of the point. Would a rogue do damage to himself, and others (effectively wiping out the wizards/bards if they are only 4th level) just to get a UR, or would he do the selfless thing and heal the party. If a full party of 5th level existed, and the rogue had 200 pts of healing to divy to the party...I could see it happen...but you still might have some angry people.


...and hence the "NEVER get made" part of the title. ;)
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Last edit: by Grekel!. Reason: technical correction

Re: Tokens that would NEVER get made. 11 years 7 months ago #28

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Potion of Transmutation - LICH!
Made from 1x death's Door, 1X elixir of life, 3x Ruby ring, 1x Lich finger.

Transmute player into LICH. Sucks all life out of all comrades. (Cleric gets to save on 19 or 20.) Then player gets all LICH attributes - master sorcerer, high AC high HP... an end-game play. If used prior to last room - the player turns to dust after entering the next room. Otherwise - he/she emerges victorious!

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Last edit: by Grekel!. Reason: Fix the recipe

Re: Tokens that would NEVER get made. 11 years 7 months ago #29

Given the right group..I'm imagining the scramble as players use this potion in the last room. Dunno why I'm thinking that could be a LOT of fun. ;-)

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