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TOPIC: Tokens that would NEVER get made.

Tokens that would NEVER get made. 11 years 7 months ago #1

So, my friend, and fellow forumite, Darkhilt were joking around, and started coming up with random ideas for tokens that would NEVER get made.

My idea was:
Dagger of Betrayal
DMG WHEEL: 5, 6, 7, 8
Gain one treasure coin for each dead party member

What are some of your ideas for tokens that would never get made?
Life is like a sewer. What you get out of it depends entirely on what you put into it.

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Re: Tokens that would NEVER get made. 11 years 7 months ago #2

Ring of Relfection
Copies the Ring of Riches
"Many came before me, but few made the world tremble with their sword" -Walben Quakeblade

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Re: Tokens that would NEVER get made. 11 years 7 months ago #3

Clone Mirror
- Allows you to claim empty ticket spot in your run. Must play as the same class you are playing.

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Re: Tokens that would NEVER get made. 11 years 7 months ago #4

  • TJRat
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Potion of Hurling (no, not THAT kind...)

When imbibed, the drinker becomes violently ill all over the combat board or puzzle table. This allows the party to avoid resolving the room. If the DM is NOT targeted, it is possible to still receive credit for completion.

The next party in the room must make a save vs. ohmigod or the potion effect is applied to them as well.

I'd think the token rarity is based on what's being served in the bistro across the hall...
You still got hit points! Get back in there and fight!!

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Last edit: by TJRat.

Re: Tokens that would NEVER get made. 11 years 7 months ago #5

You want a no-go token?

Amulet of Answers- player may add an extra five minutes to complete room.
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Re: Tokens that would NEVER get made. 11 years 7 months ago #6

  • Picc
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Amulet of necks : wear may equip up to 3 neck slot items. And triple HOP run is go XD
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Re: Tokens that would NEVER get made. 11 years 7 months ago #7

  • Xavon
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Kingdom Key
[6-7-8-9-10-11-12-13]
+5 Weapon. Immediate solves any puzzle involving keys, locks, doors, portals, gates, or seals.
Barbarian, Bard, Cleric, Fighter, Paladin, Ranger
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Last edit: by Xavon.

Re: Tokens that would NEVER get made. 11 years 7 months ago #8

Thieves' Lament
All except Rogue
Rogue treasure boxes contain a guaranteed Ultra Rare Token
If rogue chooses treasure, entire party takes 20 nonresistable damage
If rogue chooses clue, entire party is healed 10 pts
Nullifies Libram of Looting

The idea here is that only a non-rogue class could use this item, and putting the rogue in a situation where if he chooses selfishness, it hurts the party, and if he is honorable, he helps the party.
Life is like a sewer. What you get out of it depends entirely on what you put into it.

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Re: Tokens that would NEVER get made. 11 years 7 months ago #9

Picc wrote: Amulet of necks : wear may equip up to 3 neck slot items. And triple HOP run is go XD


Amulet of Shrunken Heads could be another name for this item.
Life is like a sewer. What you get out of it depends entirely on what you put into it.

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Re: Tokens that would NEVER get made. 11 years 7 months ago #10

Horn of Just Enough. The lesser known cousin of Horn of Plenty. Get 2 treasure pulls for each treasure stamp instead of 1.
You either discover a star or you don't. You arrogant punk.

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Re: Tokens that would NEVER get made. 11 years 7 months ago #11

I don't know jedibcg, I could see that actually being printed.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Re: Tokens that would NEVER get made. 11 years 7 months ago #12

Okay maybe never should for that one then?
You either discover a star or you don't. You arrogant punk.

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