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TOPIC: Charm of Treasure Idea

Charm of Treasure Idea 11 years 9 months ago #1

This idea popped up on another thread, but I thought it was interesting enough to have it's own thread.

The proposal is for a Charm of Treasure, to work like the Charm of Synergy. For anyone having a Charm of Treasure, they would get one extra treasure coin at the end of the adventure for every Charm of Treasure in the group. If they have the only one they get one extra coin, if everyone has one, everyone gets 10 extra treasure coins. With the Ring of Riches going out of print next year, that leaves an opening for a token like this.

If it was decided that 10 bonus treasure coins was too much, it could be minimized by saying that it would give (for instance) a maximum of 5 bonus treasure coins. Or maybe somehow work it so the bonus treasure coins came from separate treasure boxes like the Treasure Map boxes of older stuff. That way, worst case if everyone in the group has one, it would be like each of them cashing in one Treasure Map.

There are plenty of ways to make a neat token like this work, either as a straight copy of Charm of Synergy (everyone gets 10 bonus Treasure Coins if all party members have one), have a limit (maybe a maximum of 5 extra coins per person), or maybe draw from a special treasure box just for the Charm of Treasure, which wouldn't really cost True Dungeon anything since it would just be recycling tokens from their inventory of old tokens.

What does everyone think of the Charm of Treasure?

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Last edit: by Mike Steele.

Re: Charm of Treasure Idea 11 years 9 months ago #2

I think its a pretty good idea. But then, I'm all for anything that gives more treasure.
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Re: Charm of Treasure Idea 11 years 9 months ago #3

Mike Steele wrote:
What does everyone think of the Charm of Treasure?


potentially very potent, imagine setting up a run with these charms, up to 100 extra draws per run.

even at a cap of 5 I'd lean against it, maybe if it was just a flat one or two, similar to a ring of riches.

to manage that throughput a lot more commons would have to be added, Monster trophies may run out very quickly, and/or the chances of getting something cool would be diluted.

having different draws from different boxes would mean more and different tokens to be sorted out at the xp desk, before going to the draw desk.
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Re: Charm of Treasure Idea 11 years 9 months ago #4

Brad wrote: having different draws from different boxes would mean more and different tokens to be sorted out at the xp desk, before going to the draw desk.


That might be pretty easy to do though. I think this year the Treasure Coins are going to be Chip version instead of Woodie. So, the wooden Treasure Coins could be for the Charm of Treasure and the Chip Treasure Coins can be for the regular boxes :)

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Re: Charm of Treasure Idea 11 years 9 months ago #5

You could also do something like
"+1 treasure pull per unstamped treasure square. +2 treasure pulls if all squares stamped."

That way, you are guaranteed the 3 treasure pulls for the run, whether you get the stamps or not, and if you do manage to get all of them, you get more treasure. Useful both for initial runs when you are feeling the dungeon out, and for multiple dungeon runs, you get the bonus for solving the treasure stamp rooms.

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Re: Charm of Treasure Idea 11 years 9 months ago #6

Eykir wrote: You could also do something like
"+1 treasure pull per unstamped treasure square. +2 treasure pulls if all squares stamped."

That way, you are guaranteed the 3 treasure pulls for the run, whether you get the stamps or not, and if you do manage to get all of them, you get more treasure. Useful both for initial runs when you are feeling the dungeon out, and for multiple dungeon runs, you get the bonus for solving the treasure stamp rooms.


This idea I like. Having it work like the Charm of Synergy is just far too powerful even if it is toned down.
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Re: Charm of Treasure Idea 11 years 9 months ago #7

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I love the idea but honestly its to powerful. It would be horn or plenty all over again in a few years. Look at the charm of synergy you already have groups forming to get the full 10hp point bonus. I cant imagine you wouldn't have groups going after 10 extra draws the same way and at a hundred extra tokens per run (to say nothing of it HOP multiplied it) it would empty out the chests in no time. That's basically one UR per synergy run. Jeff would either need to dilute the chest quality to the point where they were meaningless for anyone who didnt have the charm or the extra treasure would/could drastically skew the off season treasure/crafting market in favor of folks using the charm.

IMO if I were to put forward a treasure related charm it would do something like gain 1 guaranteed treasure stamp (or one guaranteed treasure stamp per synergy). Something like that would give you insurance of your runs "treasure value" even if you died in the coaching room without skewing the market (or making Jeff give out extra treasure)
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Re: Charm of Treasure Idea 11 years 9 months ago #8

Picc wrote: I love the idea but honestly its to powerful. It would be horn or plenty all over again in a few years. Look at the charm of synergy you already have groups forming to get the full 10hp point bonus. I cant imagine you wouldn't have groups going after 10 extra draws the same way and at a hundred extra tokens per run (to say nothing of it HOP multiplied it) it would empty out the chests in no time. That's basically one UR per synergy run. Jeff would either need to dilute the chest quality to the point where they were meaningless for anyone who didnt have the charm or the extra treasure would/could drastically skew the off season treasure/crafting market in favor of folks using the charm.

IMO if I were to put forward a treasure related charm it would do something like gain 1 guaranteed treasure stamp (or one guaranteed treasure stamp per synergy). Something like that would give you insurance of your runs "treasure value" even if you died in the coaching room without skewing the market (or making Jeff give out extra treasure)

HoP only multiples the treasure from the treasure stamps

i like a max of 5 extra pulls/person(on this charm)...it would be a desired token=yes..that is what people want..a token that people want..I think the charm of synergy is going to be in that...I got extra this year to make sure whatever group I run with=full 10 extra Hps

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Re: Charm of Treasure Idea 11 years 9 months ago #9

Sounds like a winning token to me!
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Re: Charm of Treasure Idea 11 years 9 months ago #10

cdsmith wrote:

Eykir wrote: You could also do something like
"+1 treasure pull per unstamped treasure square. +2 treasure pulls if all squares stamped."

That way, you are guaranteed the 3 treasure pulls for the run, whether you get the stamps or not, and if you do manage to get all of them, you get more treasure. Useful both for initial runs when you are feeling the dungeon out, and for multiple dungeon runs, you get the bonus for solving the treasure stamp rooms.


This idea I like. Having it work like the Charm of Synergy is just far too powerful even if it is toned down.


I prefer this version as well. The Charm of Syngery-like one is just too much.
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Re: Charm of Treasure Idea 11 years 9 months ago #11

What if the Treasure Charm just guaranteed 1 - 3 treasure stamps? They don't have to be synergistic to be powerful or sought after. Or they could give 1 extra treasure stamp (max dungeon norm +1). It would be worth getting, and be a bit more for long time players (b/c of HOP).

KISS is going to be key to having something like this printed. And it cannot give out more than the RoR. That seems to be the effect/cost/sales sweet point that TD can handle.

We might get 1 more treasure affecting permanent item. TD has to be wary of cumulative effects over years of playing. After that we will probably just see reprints of RoR and the other over 2-4 year periods.
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Re: Charm of Treasure Idea 11 years 9 months ago #12

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I would be thrilled if it just ensured your got all 3 stamps all the time every-time. That would still imo be a must have to ensure you got max value out of your HOP/run. It would also be more inline with the power level of the charm slot and take a lot of the stress off of the run IMO.

We could also get more meta and do something like a charm that gave you the dungeon reward token from the other dungeon or difficulty. Or a charm that let you swap your treasure pulls directly for monster ingredients. Volume doesn't have to be the only interaction with the treasure box.
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