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TOPIC: Stacking Runestones with Runestone Base

Re: Stacking Runestones with Runestone Base 8 years 11 months ago #25

  • Xavon
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Bloodwolf wrote: The only way to fix this is to separate the "To Hit" and "Damage" on the Rangers section into two spaces. Then create another color puck for the Ranger's second weapon. The player then would put their weapons in and slide. The numbers in the first space would go to the normal color puck and the numbers in the second space would go to the other. The same could be done for the Monk if the situation would be needed.


Except that wouldn't help the colorblind GMs, and would eat precious seconds while players tried to remember which puck goes with which weapon.
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Re: Stacking Runestones with Runestone Base 8 years 11 months ago #26

Xavon wrote:

Bloodwolf wrote: The only way to fix this is to separate the "To Hit" and "Damage" on the Rangers section into two spaces. Then create another color puck for the Ranger's second weapon. The player then would put their weapons in and slide. The numbers in the first space would go to the normal color puck and the numbers in the second space would go to the other. The same could be done for the Monk if the situation would be needed.


Except that wouldn't help the colorblind GMs, and would eat precious seconds while players tried to remember which puck goes with which weapon.


Couldn't it be a different color and say "Ranger Main Hand" or "Ranger Off Hand"? There are two pucks anyway for the Ranger, it shouldn't be too hard for them to say which hand they are.

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Re: Stacking Runestones with Runestone Base 8 years 11 months ago #27

DonaldR66 wrote:

Druegar wrote: Same type bonuses can stack, but bonuses from the same named source do not. ( Token Guide , page 9)

If a coach allowed you to get +3 cold damage by turning in three Frost Runestones (and using two Runestone Fitting Bases), that was an error.


What good is having two Runestone fitting bases on one weapon then? For a Melee weapon would you use one Spring and one Summer Runestone for the base, and one Autumn at the start? Make sure the DM knows what each +1, +1, and +1 is for additions to your +7,+7 in the combat rooms? Then the same for the other nine, which some may be using a Winter runestone. The mechanics would cost so much precious time for these small additions, is it even worth while?


I think this is exactly why +3 cold was allowed. It's just too confusing otherwise. Though there may be a case where you would want a spread of +1's, that is, you run into very different vulnerabilities of monsters (one susceptible to fire, one to cold, one to lightning, etc.) to get the +5 for the weakness.

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Re: Stacking Runestones with Runestone Base 8 years 11 months ago #28

Especially this year when a lot will probably be unread. There has to be away to make it easier for the DM's to tell what is what on damage.

And on the off hand you could even have a different feeling top edge to help. And it would be on the players to get the right weapons in the right puck. All the DM would need to worry about is if there is a weapon in the the puck. Sounds bad but that would have to be the way that it would need to work.
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Re: Stacking Runestones with Runestone Base 8 years 11 months ago #29

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If I am a combat DM again, I hope my monster has "immune to combat damage" as a power.
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