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TOPIC: Combo Recipes

Combo Recipes 12 years 9 months ago #1

Trade Combos:
Flask of Survival: With three doses of elixir total, consuming a dose from this durable flask will render the character immune to naturally occurring cold and fire. The effects of this magic will last for an entire encounter (room).

Ingredients: 1x Alchemist’s Parchment, 2x Potion of Frost Resistance, 1x Bolt of lightning.

Eel Skin Gloves: These supple gloves made from the skin of a shocking underwater dweller, will charge any metal weapon held such that it will add two (+2) points of electrical damage for each successful melee attack. (Weapons include: daggers, swords, maces, axes, and mugs) Note: The gloves can be used by a Monk for the “Flurry of Blows” attack, adding two (+2) points of electrical damage from shock, however no other bracer or weapon would be allowed due to magical incompatibility.

Ingredients: 2x Minotaur hide, 1x Oil of Enchantment, 2x Wand of Shock, and 1x Scroll of Shockbolt.

Silver Rapier (+1): With a finely forged blade of the purest silver, enchanted to be as durable as steel, this exceptionally balanced blade is said to be devastating in the hands of a master swordsman.

Ingredients: 1x Claymore, 1x Darkwood Plank, 1x Elven Bismuth, 1x 250 GP Silver Bar (or 250 GP worth of gold, gems, or treasure).


Regular Combos:
1C - Wicked Spear: When wielded in battle, any successful attack that results in a natural twenty (20) as an attack slide will weaken the monster as to reduce the damage it can deliver during melee attacks by two (-2) points. This effect only can be applied twice regardless of how many spears are used or how many natural twenty (20) slides are made for a total reduction of four (-4) points.

Version 1: 2x Cutlass, 1x Innkeeper’s Club, and one of these: Chain Devil Ichor or Dragon’s Tooth.

Version 2: 2x Cutlass, 1x Innkeeper’s Club, and 40 GP in gold, gems, and/or treasure.


2C - Minotaur Horn of Alert: Sounding this roughly shod instrument will dispel the effects of natural or magically induced sleep and allow the party to engage immediately in combat.

Version 1: 1x Ship’s Bell, 2x 10 GP Pearl, 1x Air Runestone, and one of these: Minotaur Horn or Gelatinous Slime

Version 2: 1x Ship’s Bell, 2x 10 GP Pearl, 1x Air Runestone, and 80 GP in gold, gems, and/or treasure.


3C - Shield of Deflection: This finely constructed small shield adds two (+2) points to the bearer’s Armor Class. It will also provide an additional two (+2) points of Armor Class protection for a total of four (+4) against missile attacks.

Version 1: 2x Wand of Waves, 1x Sea Elf Shield, 1x Cask of Rum, and one of these: Orc Ear or Ice Demon Tongue.

Version 2: 2x Wand of Waves, 1x Sea Elf Shield, 1x Cask of Rum, and 250 GP in gold, gems, and/or treasure.
You should know better than to pick up a duck in a dungeon....

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Re: Combo Recipes 12 years 9 months ago #2

Thanks for putting this summary together - this is just what I was looking for!

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Re: Combo Recipes 12 years 9 months ago #3

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dbradical wrote: Eel Skin Gloves: These supple gloves made from the skin of a shocking underwater dweller, will charge any metal weapon held such that it will add two (+2) points of electrical damage for each successful melee attack. (Weapons include: daggers, swords, maces, axes, and mugs) Note: The gloves can be used by a Monk for the “Flurry of Blows” attack, adding two (+2) points of electrical damage from shock, however no other bracer or weapon would be allowed due to magical incompatibility.

The end of the Quick Token Reference contains a complete list of weapons. Among other things, it indicates if they can be affected by Eel Skin Gloves or a Ring of the Woodworker.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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