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TOPIC: artifact ideas that i didnt use

artifact ideas that i didnt use 10 years 3 weeks ago #1

  • kurtreznor
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now that i have my artifact all set, i thought i would share the other ideas i had.  i did not send any of these to jeff for consideration, some because i knew there was no way, and others because i prefered what i actually got :)<br /><br />the first idea i had for an artifact:<br /><br />CLOAK OF TIME-SPACE DISPLACEMENT<br />- +5 reflex save<br />- +2 initiative<br />-grants cloak of displacement power.<br />-gain the haste ability.<br />-once per dungeon, may travel 12 minutes into the future...ie. go<br />forward to the next room in the dungeon and interact with the party<br />there. but must return before time is up on the room or be lost in the<br />void.<br /><br /><br />mostly, i figured there was no way jeff would ever let the time travel thing happen, and without that, what was the point of this one.<br /><br />next i came up with something crazy, because ive always been a fan of chaos, and i thought this would be a really cool artifact...i did have to come up with a different name to show you, as the original name is what i used for my actual artifact.<br /><br /><br />CHARM OF FATE AND CHOICES<br />-at the beginning of each room, the DM chooses an option below and<br />then the player chooses one (both are removed until all are used).<br />1. +2 saves<br />2. +2 to hit<br />3. +1 crit range<br />4. get rogue box clue<br />5. +1 treasure draw (if used in treasure room)<br />6. immune to first damage taken in room<br />7. ?<br />8. ?<br />9. anti-magic aura; no spellcasting for room<br />10. is ethereal for room (50% miss chance for and against)<br />11. cannot speak for room<br />12. deal half damage<br />13. take 5 damage<br /><br />i figured i would have a deck of 13 cards with some abilities, let the DM choose one, then choose one myself, and set both those aside until the last room (where i get last choice from all the cards)...but that seemed like it could end up being too time consuming in each of the rooms.<br /><br />the next one i came up with is what i submitted to jeff, so you dont get to see that yet...though, really, it morphed over a few weeks until it got to something i felt sumbission-worthy.<br /><br />and speaking of morphing, during that time i came up with this idea...<br /><br /><br />AMAZING AMORPHUS ARTIFACT OF AWESOME ALLITERATION<br />-becomes a copy of any non-artifact item another player in group has,<br />with additional abilities:<br />-entire party gains crit range +1<br />-once per dungeon, gain the effect of any consumable item carried, without expending that token.<br /><br />this is something i could see actually getting made (maybe changing the crit range part).  but this was definitely more of a back-up, as i really wanted to make my other idea work.  so i had a primary and a backup, so i thought back to a joke-artifact and wondered what it would do...<br /><br /><br />RING OF HEART COMMAND<br />-can speak to natural creatures/animals and they are automatically friendly.<br />- -5 damage from non-weapon melee attacks (claw, bite, etc)<br />-whenever hit by an attack, heal another party member 2HP<br />*set bonus: when party combines this with the 4 rings of elemental command, once per dungeon you may summon captain planet.<br /><br />any thoughts on what captain planet would do?<br /><br />and then during the process of back-and-forth with jeff, i wondered about other possibilities...and came up with:<br /><br /><br />+2 KEEN SPIKED MITHRAL BUCKLER<br />-always allowed to play ranger (even if already claimed) at +1 level<br />-offhand weapon (3,4,5,6,7,8)<br />-crit on 19-20<br />-entire party gains +2 AC<br /><br />i could also see some version of this getting made as well...perhaps someone will come up with something in a similar style geared toward their favorite class.<br /><br />feel free to share an idea, or just comment on how silly my ideas are.
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Re: artifact ideas that i didnt use 10 years 3 weeks ago #2

Your ideas aren't silly.  They're creative.  I'm looking forward to seeing just what your artifact is.<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: artifact ideas that i didnt use 10 years 3 weeks ago #3

A friend, Larry Anthony, and I toyed with the idea of ... the One Ring. We figured it to help the halfling rogue by giving him invisibility whereby he could backstab on every attack, and would also be unable to be attacked by individual monster attacks applicable. We thought a drawback would be that all incorporals would attack HIM with the first and best attack at every opportunity. We never hashed it out too far though.

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Re: artifact ideas that i didnt use 10 years 3 weeks ago #4

  • kurtreznor
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<br />Your ideas aren't silly.  They're creative.  I'm looking forward to seeing just what your artifact is.<br /><br />Kim<br />

<br /><br />unfortunately, the more interesting parts of what i wanted didnt survive the process...but the inspiration/theme did survive.
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Re: artifact ideas that i didnt use 10 years 3 weeks ago #5

I guess that's the important part.<br /><br />Kim
"It's not the years in your life that count, it's the life in your years."Abraham Lincoln

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Re: artifact ideas that i didnt use 10 years 3 weeks ago #6

  • Xavon
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<br />Your ideas aren't silly.  They're creative.  I'm looking forward to seeing just what your artifact is.<br /><br />Kim<br />

<br /><br />No reason they can't be both, especially when referencing cheesy environmental cartoons.<br /><br />I had this idea for an artifact, but (aside from the whole 'not having the Arcane recipe or a wish ring' thing) I can't think of any TD tokens that could be used to create it:<br /><br />Xavon's Third Eye Circlet:<br />
    <br />
  • +2 to AC (telekinetic barrier)
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  • +2 to Will Saves (whole Party)
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  • All party members can communicate despite outside conditions (water, Silence, death, etc.)
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  • Telepathic Attack: (damage wheel 4-5-6-7-8) In place of normal attacks I can perform telepathic attacks.  Instead of physical AC, the target number is 10 + the monster's Will Save modifier, and to hit I get +2, plus the higher value of my character's Int and Cha modifiers.
  • <br />
<br /><br />Drawback: The aura of psionic energy interferes with Ioun stones, so I cannot use them.
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Re: artifact ideas that i didnt use 10 years 3 weeks ago #7

These are nice- I like the time travel concept a lot.  The opportunities for fun with that one are endless.  "I've come... FROM THE FUTURE!!!"<br /><br />I would love to go through this process (officially) myself.  I especially like:<br /><br />

<br />+2 KEEN SPIKED MITHRAL BUCKLER<br />-always allowed to play ranger (even if already claimed) at +1 level<br />-offhand weapon (3,4,5,6,7,8)<br />-crit on 19-20<br />-entire party gains +2 AC<br />

<br /><br />That's an artifact that I'd request, no doubt.

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Re: artifact ideas that i didnt use 10 years 3 weeks ago #8

Interesting ideas.<br /><br />

<br />CLOAK OF TIME-SPACE DISPLACEMENT<br />-once per dungeon, may travel 12 minutes into the future...ie. go<br />forward to the next room in the dungeon and interact with the party<br />there. but must return before time is up on the room or be lost in the<br />void.<br /><br />mostly, i figured there was no way jeff would ever let the time travel thing happen, and without that, what was the point of this one.<br />

<br /><br />Yeah, this one is problematic because it may impact the dungeon experience of an entire other party. While some parties may have fun, others may not appreciate it. They could see it as a distraction, or may not want the extra help. Even party members in your group may not want "spoilers" from taking a peek ahead.<br /><br /><br />

<br />CHARM OF FATE AND CHOICES<br />-at the beginning of each room, the DM chooses an option below and<br />then the player chooses one (both are removed until all are used).<br />i figured i would have a deck of 13 cards with some abilities, let the DM choose one, then choose one myself, and set both those aside until the last room (where i get last choice from all the cards)...but that seemed like it could end up being too time consuming in each of the rooms.<br />

<br /><br />Cool idea, but time is the major factor. You'd also be confusing a lot of DM's. Even simply explaining how the mechanism works is going to take valuable time away from the room.<br /><br /><br />

<br />AMAZING AMORPHUS ARTIFACT OF AWESOME ALLITERATION<br />-becomes a copy of any non-artifact item another player in group has,<br />with additional abilities:<br />-entire party gains crit range +1<br />-once per dungeon, gain the effect of any consumable item carried, without expending that token.<br />

<br /><br />Might also need to exclude Eldritch items from being copied. Consumable ability might be strong with the UR consumables (Hourglass of Imprisonment?) and, depending on the rulings, whether it works on charged items (with just one charge left) such as possibly the Wish Ring.<br /><br /><br />

<br />RING OF HEART COMMAND<br />-can speak to natural creatures/animals and they are automatically friendly.<br />- -5 damage from non-weapon melee attacks (claw, bite, etc)<br />-whenever hit by an attack, heal another party member 2HP<br />*set bonus: when party combines this with the 4 rings of elemental command, once per dungeon you may summon captain planet.<br />

<br /><br />Ha ha. Very cute.<br /><br />Maybe you could change the "speak to" ability to: during the first round of combat, the user can engage in friendly conversation with the monster. All other players get a free round to prep themselves (no offensive action).<br /><br /><br />

<br />+2 KEEN SPIKED MITHRAL BUCKLER<br />-always allowed to play ranger (even if already claimed) at +1 level<br />-offhand weapon (3,4,5,6,7,8)<br />-crit on 19-20<br />-entire party gains +2 AC<br />

<br /><br />Seems interesting especially since you're integrating it into an existing set.<br /><br /><br />

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Re: artifact ideas that i didnt use 10 years 3 weeks ago #9

  • Xavon
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So, kurtreznor, what would the penalties for these artifacts be?
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Re: artifact ideas that i didnt use 10 years 3 weeks ago #10

<br />So, kurtreznor, what would the penalties for these artifacts be?<br />

<br />Jeff picks the penalties...
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Re: artifact ideas that i didnt use 10 years 3 weeks ago #11

  • Xavon
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<br />

<br />So, kurtreznor, what would the penalties for these artifacts be?<br />

<br />Jeff picks the penalties...<br />

<br /><br />I got the impression that it was a bit of a negotiation, much like the powers themselves.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Re: artifact ideas that i didnt use 10 years 3 weeks ago #12

nope, Jeff picks them...
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