Welcome, Guest
Username: Password: Remember me

TOPIC: Would it make sense to have pre-made 100 treasure bags at end of dungeon?

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #13

Harlax wrote:

Justice wrote: Speaking as someone with max TE perspective a grab and go bag would be nice. However seeing it from a new players perspective, seeing someone in your adventure walk away big bag of loot compared to a 3-pull would be confusing and aggrivating due to a lack of understanding.


More aggravating than standing in line while you draw 21 treasure out of the box?


I think for that one isolated reason a bag conceals the disparity better.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #14

Harlax wrote:

Justice wrote: Speaking as someone with max TE perspective a grab and go bag would be nice. However seeing it from a new players perspective, seeing someone in your adventure walk away big bag of loot compared to a 3-pull would be confusing and aggrivating due to a lack of understanding.


More aggravating than standing in line while you draw 21 treasure out of the box?


I'll admit that's a tough one. I'm probably too new to see the long term effects of long max pull ques in the general admittance. I try as much as I can recently to grab and go with my treasure tokens and double back when I can.

I know my first con it took a couple games to understand What was all going on. it took a quick second to get up to pace on the structure and expected outcomes of an adventure. I feel i was lucky to have ran with some amazing members of the community to explain what was goin on. Since that time there has been some horror stories from new players on the forums and on social media. I know most of this frustration for them comes from a lack of understanding.

Not to poke the proverbial vet vs new player experience beehive that I know drives some into a tizzy, but I feel my comment is probably one of the very few negative aspects that could be considered.


I like the 50 bags myself. Was able to get a couple at ghc. I found them incredibly convenient. I personally perfer to get them up front.

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #15

max draw is at 21 this year.

why not make a batch of 21 draw bags. say maybe 300 of them for each station/epilogue desk.

you can still do the larger count bags as well.
Founder of Tokenholics Anonymous.
TD Patron since 2005.
Completed 20 runs at GC 2017.

Please Log in or Create an account to join the conversation.

Last edit: by smakdown.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #16

smakdown wrote: max draw is at 21 this year.

why not make a batch of 21 draw bags. say maybe 300 of them for each station/epilogue desk.

you can still do the larger count bags as well.


People that haven't reached Level 6 yet will still max out at 20 draws I think. Maybe make them 20 count bags, and people that are Level 6 with max TE can get an extra Treasure Chip. :)

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #17

Hand out the run rewards at each station. Do not let individuals cut into this process by asking for bags or doing treasure pulls at the reward tables.

Folks that want to turn in their tresure tokens for bags should be able to do so in a seperate queue at the end of all of the tables. This is the same spot you can line up several boxes to draw from by turning in treasure chips.

Need to keep people from queue and clustering around the reward tables.

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #18

20 packs would be better.
6th level players could get a
20 pack and a pull/1TT
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #19

edwin wrote: Hand out the run rewards at each station. Do not let individuals cut into this process by asking for bags or doing treasure pulls at the reward tables.

Folks that want to turn in their tresure tokens for bags should be able to do so in a seperate queue at the end of all of the tables. This is the same spot you can line up several boxes to draw from by turning in treasure chips.

Need to keep people from queue and clustering around the reward tables.


Not a bad idea, but probably requires additional volunteers.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #20

I like the 20 count bag idea. Although, I guess this year if people don't pay attention to the color differences, people with a max of 21 will be getting 3 treasure chips (2 10s and a 1), New players, who don't know any better, might think they are getting just 3 chips, just like them. Of course, that is until they suddenly have to wait while that player does 21 pulls from treasure box.

Note, TD should probably get a few more 10 count treasure chips this year and probably don't need as many 3 count chips. This year, people with max treasure were getting 1 ten count and 3 three count chips. I see a lot less 3 count chips being handed out. They are still needed, just fewer of them.

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #21

I like the hundred count bag idea, but my group pools as much blind treasure as we can to open on the ride home. Larger pre-prepared bags might also reduce variance, which I for one at least, would enjoy.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #22

  • jedibcg
  • jedibcg's Avatar Topic Author
  • Away
  • Hero Member +2
  • Hero Member +2
  • What is personal text?
  • Posts: 6772

edwin wrote: Hand out the run rewards at each station. Do not let individuals cut into this process by asking for bags or doing treasure pulls at the reward tables.

Folks that want to turn in their tresure tokens for bags should be able to do so in a seperate queue at the end of all of the tables. This is the same spot you can line up several boxes to draw from by turning in treasure chips.

Need to keep people from queue and clustering around the reward tables.

what are you talking about? you can already do pulls at the end of a dungeon. handing someone a bag of whatever count isn’t going to slow things any more than handing them a number of chips. no one is suggesting making end of dungeon replace the store for turning lots of chips for bags. Suggestions have been for replacing getting chips at end of dungeon with bags or pulls because again you can already pull at the end of the dungeon.
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #23

  • jedibcg
  • jedibcg's Avatar Topic Author
  • Away
  • Hero Member +2
  • Hero Member +2
  • What is personal text?
  • Posts: 6772
i do find it funny that lots of folks want 20 count bags. i can guarantee that if there were post gen con people would complain about cold bags. “i opened 5 bags bags and got nothing.” vs “i opened 1 100 bag and got nothing.” they opened the same number of tokens but would be saltier about opening 5 vs 1. Just saying. :)
You either discover a star or you don't. You arrogant punk.

Please Log in or Create an account to join the conversation.

Would it make sense to have pre-made 100 treasure bags at end of dungeon? 3 months 3 weeks ago #24

It’s human nature,
We love to complain.
Keyboards and Smartphones only
Made it worse.
😫
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

Please Log in or Create an account to join the conversation.

Last edit: by The Falcon.
Time to create page: 0.191 seconds