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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 2 years 2 months ago #49

Ed
Thanks for the heads up on the ring. I will talk to you at TDC about the slotless issue.

Rob
Thank you I am glad you like it so far, I will try not to disappoint with the party management.

Brian
I don't see where spell damage is missing on the stats page can you elaborate? I did see I missed it for the HTML export and I will get on that ASAP.

To everyone else just a heads up I will be at TDC next week likely hanging out at the legends tavern most of the time so if you would like to give any in person feedback or feature requests feel free to stop by.
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Last edit: by Acherin.

TD Character Creator (Web Site) 2 years 2 months ago #50

If you equip a Redoubt Shield in both melee and ranged, your fort save is penalized twice.
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TD Character Creator (Web Site) 2 years 2 months ago #51

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Acherin wrote: Ed
Thanks for the heads up on the ring. I will talk to you at TDC about the slotless issue.

Rob
Thank you I am glad you like it so far, I will try not to disappoint with the party management.

Brian
I don't where spell damage is missing on the stats pager can you deliberate? I did see I missed it for the HTML export and I will get on that ASAP.

To everyone else just a heads up I will be at TDC next week likely hanging out at the legends tavern most of the time so if you would like to give any in person feedback or feature requests feel free to stop by.


Sorry, my mistake!
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TD Character Creator (Web Site) 2 years 2 months ago #52

Harlax wrote: If you equip a Redoubt Shield in both melee and ranged, your fort save is penalized twice.


Took me a few days to get to it but its fixed. Thanks for the heads up.
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

Check out my latest Build Acherin

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Last edit: by Acherin.

TD Character Creator (Web Site) 1 year 10 months ago #53

Took a bit but I finally managed to find some time to start working in the site again. I have just added a beta release of party creation. Keep in mind this is a beta and there are still a ton of features that are under development (including the pdf export for those that are going to ask). This is not currently mobile friendly but that will be fixed soon.

As always if you find and bugs report them here or on the google group.

Thanks and enjoy!

Edit: you may need to clear your cache for the menu to show the new feature
Have a question? Check the Token DataBase

Have you seen https://tdcharactercreator.com yet?

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Last edit: by Acherin.

TD Character Creator (Web Site) 1 year 10 months ago #54

Can't wait to try this out. Huge fan of your character creator.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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Last edit: by Rob F.

TD Character Creator (Web Site) 1 year 10 months ago #55

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Rob F wrote: Can't wait to try this out. Huge fan of your character creator.


Me, too!
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TD Character Creator (Web Site) 1 year 10 months ago #56

So I've begun loading the various builds I have into the TD Character Creator and so far so good. I did notice that on one of my Barbarian builds when I equip a Decay Runestone it does not denote Acid damage in the statistics. I also don't see it on the new party card feature, but I don't think that a symbol has been created yet for Acid as I also don't see a Acid symbol on Amorgen's party card. So far that's the only minor thing I noticed.

And speaking of the new Party Card feature....very well done indeed. It allows for you to create a party, and then add character's from either your account or someone else's, which is awesome to say the least. I've only tried adding characters from my account, if someone wants to PM me their user name I will try and pull in a few characters.

I know I've said this before but I'll say it again, this thing is really awesome. And with the addition of the Party Card feature if everything checks out on the builds I'd vote for this being approved by TD as an authorized character builder.

Once I get a total of 20 builds loaded I'll report back if there's any more discrepancies.
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TD Character Creator (Web Site) 1 year 10 months ago #57

Rob F wrote: when I equip a Decay Runestone it does not denote Acid damage in the statistics. I also don't see it on the new party card feature, but I don't think that a symbol has been created yet for Acid as I also don't see a Acid symbol on Amorgen's party card.

At this time, Acid is not a damage type noted on the party card. Like pretty much anything, that could change in the future, but there are no current plans to do so.

To make life easier on coaches, it would be my preference that all electronic character/party generators match the look and feel of the actual party card. To that and, I'm glad it does not show Acid damage on the party card.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
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TD Character Creator (Web Site) 1 year 10 months ago #58

So I had some additional time to play around with the TD Character Creator and overall it's pretty solid. Only a few minor discrepancies when comparing over 20 builds to David's spreadsheet. Here are a few that I noticed:

- Wish Ring does not show up as an option for the Ring Finger slot.

- Shield of Deflection for my Bard build gives a total bonus of +4 AC to the AC Missile stat but I think it should only be +2 as shown in David's spreadsheet. To be honest though, I've never really understood this. The Tokens states +4 to AC vs. Missiles, so why it's only +2 I don't know.

- Ring of Dark health does not add the +1 damage for Melee and it also doesn't add the Darkrift type.

- When I equip a SRoEC in my Druid build I see that Eldritch shows up as a damage type for Ranged but it shouldn't.

- On the party card on David’s spreadsheet under the column “AC Bonus if monster attacks with missile” it shows that the Monk is Immune to non-magical missiles. The TD character creator does not. This isn't a big one but I think having the immunity on the party card is nice.

If we had to vote I'd give this one a thumbs up in terms of being an authorized character builder for TD.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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Last edit: by Rob F.

TD Character Creator (Web Site) 1 year 10 months ago #59

Rob F wrote: Shield of Deflection for my Bard build gives a total bonus of +4 AC to the AC Missile stat but I think it should only be +2 as shown in David's spreadsheet.

You are correct. Shield of Deflection should give you a +2 to AC.

Rob F wrote: To be honest though, I've never really understood this. The Tokens states +4 to AC vs. Missiles, so why it's only +2 I don't know.

I completely understand your confusion. This trips up a lot (most?) people.

On the party card , you'll notice at the top of the missile section, it says "when using missile weapon". This referrs to when the player attacks a monster with a missile weapon. E.g., this is your AC if you are wielding a bow. The next column to the right, " AC BONUS if monster attacks with a missile ", is a bonus that is added to your AC (which could be melee or missile, depending on how you're fighting) when the monster attacks you with a missile weapon. That's why this stat is shown as a +X, because it could be added to either Melee or Missile AC.

TLDR:
--> Missile AC is when you are attacking a monster with a missile.
<-- ACBIMAWAM is a bonus when the monster is attacking you with a missile.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
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Last edit: by Druegar.

TD Character Creator (Web Site) 1 year 10 months ago #60

Druegar wrote:

Rob F wrote: Shield of Deflection for my Bard build gives a total bonus of +4 AC to the AC Missile stat but I think it should only be +2 as shown in David's spreadsheet.

You are correct. Shield of Deflection should give you a +2 to AC.

Rob F wrote: To be honest though, I've never really understood this. The Tokens states +4 to AC vs. Missiles, so why it's only +2 I don't know.

I completely understand your confusion. This trips up a lot (most?) people.

On the party card , you'll notice at the top of the missile section, it says "when using missile weapon". This referrs to when the player attacks a monster with a missile weapon. E.g., this is your AC if you are wielding a bow. The next column to the right, " AC BONUS if monster attacks with a missile ", is a bonus that is added to your AC (which could be melee or missile, depending on how you're fighting) when the monster attacks you with a missile weapon. That's why this stat is shown as a +X, because it could be added to either Melee or Missile AC.

TLDR:
--> Missile AC is when you are attacking a monster with a missile.
<-- ACBIMAWAM is a bonus when the monster is attacking you with a missile.


Ok so when I'm attacking with melee I have a certain AC and when I'm attacking with ranged I have a certain AC. I get that. But the bonus on the Token says +4 to AC if a monster is attacking me with a missile weapon. So if, let's say, I have a 30AC when I'm attacking with my Ranged weapon and a monster is firing back at me with a ranged weapon shouldn't I get a +4 AC bonus for an effective AC of 34 in this situation?
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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