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TOPIC: Uncommon Token Suggestions

Uncommon Token Suggestions 5 months 2 weeks ago #25

Matthew Hayward wrote: Figurine of Power: Mama Bear - Paladin

As an instantaneous action, take the damage from 1 successful single target melee attack to yourself. You are now guarding the player targeted by that attack.


This seems like a 1/game switch your guard instantaneously ability. I love it, but it definitely feels too good for uncommon.

I also think this would be a great power for the holy avenger legendary.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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Uncommon Token Suggestions 5 months 2 weeks ago #26

Wade Schwendemann wrote:

Matthew Hayward wrote: Figurine of Power: Mama Bear - Paladin

As an instantaneous action, take the damage from 1 successful single target melee attack to yourself. You are now guarding the player targeted by that attack.


This seems like a 1/game switch your guard instantaneously ability. I love it, but it definitely feels too good for uncommon.

I also think this would be a great power for the holy avenger legendary.


Well - it has the drawback that you always take damage from the attack - so I think it’s Ok for an uncommon.

I could see a ur version that lets you switch guard and resolve combat normally (e.g. your ac versus the monsters hit).
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Uncommon Token Suggestions 5 months 2 weeks ago #27

Matthew Hayward wrote:

Wade Schwendemann wrote:

Matthew Hayward wrote: Figurine of Power: Mama Bear - Paladin

As an instantaneous action, take the damage from 1 successful single target melee attack to yourself. You are now guarding the player targeted by that attack.


This seems like a 1/game switch your guard instantaneously ability. I love it, but it definitely feels too good for uncommon.

I also think this would be a great power for the holy avenger legendary.


Well - it has the drawback that you always take damage from the attack - so I think it’s Ok for an uncommon.

I could see a ur version that lets you switch guard and resolve combat normally (e.g. your ac versus the monsters hit).


I didn't think about that aspect of it I suppose. Either way, I would be happy to equip one, as it is basically half a sacrifice power at Uncommon.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Uncommon Token Suggestions 5 months 2 weeks ago #28

Girdle of Forgotten Chiefs - Waist - Barbarian
While Raging, gain -3 from fire and +3 fire damage to melee attacks

Potion Accuracy - Consumable - All
+3 to hit (all attacks)

Potion Blessed Azoth - Consumable - All
+2 to healing and damage spells for rest of room

Potion Object Detection - Consumable - Rogue
Start the Rogue skill test at the 1/2 way point

Potion Regeneration - Consumable - All
Heal 1 HP at the start of each room (doesn't stack with itself)

Potion Stone Gargoyle - Consumable - All
Take 1/2 damage from next melee hit in combat. You are turned to stone on death.

Scroll of Charging - Consumable - Bard, Wizards
Turn in to DM instead of turning in one offensive effect wand

Szechuan Pepper - Consumable - All
Heal 3 HP, cure any sleep effects and are immune to sleep effects for rest of room
Last edit: by Matthew Hayward.
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Uncommon Token Suggestions 5 months 2 weeks ago #29

Re: Potion Regeneration: potion effects cease at the end of a room. As written, at worst this token does nothing, at best it’s a 1-pt heal.

If the intent is for it to last all game, maybe make it a runestone instead, or create a new token type to avoid confusion.
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Last edit: by Brad Mortensen.
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Uncommon Token Suggestions 5 months 1 week ago #30

Brad Mortensen wrote: Re: Potion Regeneration: potion effects cease at the end of a room. As written, at worst this token does nothing, at best it’s a 1-pt heal.

If the intent is for it to last all game, maybe make it a runestone instead, or create a new token type to avoid confusion.


Didn’t we just get a potion that we turn it at start to gain hit points that lasts all game?

Edit: Totem paint maybe it could be “Totem Paint Survival” and then it also couldn’t stack with other totem paints?
--
macXdmg
Monk of the Painda Order
Last edit: by macXdmg.
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Uncommon Token Suggestions 5 months 1 week ago #31

macXdmg wrote:

Brad Mortensen wrote: Re: Potion Regeneration: potion effects cease at the end of a room. As written, at worst this token does nothing, at best it’s a 1-pt heal.

If the intent is for it to last all game, maybe make it a runestone instead, or create a new token type to avoid confusion.


Didn’t we just get a potion that we turn it at start to gain hit points that lasts all game?

Edit: Totem paint maybe it could be “Totem Paint Survival” and then it also couldn’t stack with other totem paints?


Brad's point, I think, is that it shouldn't be an actual "Potion" - it's fine if it transmutes to Alechemist Ink.

There are a few specific rules about "potions" which are defined to be things whose name starts with "Potion." One of the rules is any effects they grant are in place till the end of the room.

Totem Paints aren't potions.

We could call this "Elixir of Regeneration" for example, and that would resolve the issue.
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Uncommon Token Suggestions 5 months 1 week ago #32

PalaDan wrote: Echoing the request for old scroll reprints in the common tokens thread, particularly those usable by paladins (protection from evil, etc).


+1 to this idea. It would be good to see the Shield of the Scholar be a more useful item, and one limiting issue is that lack of paladin scrolls.
Last edit: by OrionW.
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Uncommon Token Suggestions 5 months 1 week ago #33

Orion Wiseman wrote:

PalaDan wrote: Echoing the request for old scroll reprints in the common tokens thread, particularly those usable by paladins (protection from evil, etc).


+1 to this idea. It would be good to see the Shield of the Scholar be a more useful item, and one limiting issue is that lack of paladin scrolls.


While I'm all for more Paladin scrolls, the Shield of the Scholar can be used by Bards, Clerics, and Druids as well. There are plenty of scrolls for those classes.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Uncommon Token Suggestions 5 months 1 week ago #34

Jewel of Jotunheim - Neck - All
+1 STR, +2 CON
Last edit: by Matthew Hayward.
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Uncommon Token Suggestions 5 months 1 week ago #35

Matthew Hayward wrote: Jewel of Jotunheim - Neck - All
+1 STR, +2 CON


I could see this at Rare, but maybe that's just me?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

Uncommon Token Suggestions 5 months 1 week ago #36

Matthew Hayward wrote: Jewel of Jotunheim - Neck - All
+1 STR, +2 CON


This should be UR just on the difficulty in saying it. "Yewel of Yotunheim"? "Gewel of Gotunheim"?
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