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TOPIC: General Feedback on Runs

General Feedback on Runs 1 year 11 months ago #37

Druegar wrote:

Anthony Barnes wrote: First timer + 3 other first timers here
{snip}
Please bring the tavern back. =(

You're a first-timer and you remember the tavern?

Anthony Barnes wrote: Why would the combat focused run END with a puzzle?

Just spit-balling, but here are some possible reasons:
  • It fit better with the story.
  • There's no rule that says a combat-focused run must end with a combat nor that a puzzle-focused run can't end with a combat. Those scenarios can and do happen on occasion.
  • Jeff wanted every group to experience a cool end-of-game puzzle
For the record, I don't know know the actual reason, but a tingle in the back of my mind says the first one seems likely.


That was certainly the case with Golembane. I didn't like ending with a puzzle, but I understood how it made perfect sense within the story arc.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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General Feedback on Runs 1 year 11 months ago #38

I believe it was a story decision.
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General Feedback on Runs 1 year 11 months ago #39

Druegar wrote:

Anthony Barnes wrote: First timer + 3 other first timers here
{snip}
Please bring the tavern back. =(

You're a first-timer and you remember the tavern?

Anthony Barnes wrote: Why would the combat focused run END with a puzzle?

Just spit-balling, but here are some possible reasons:
  • It fit better with the story.
  • There's no rule that says a combat-focused run must end with a combat nor that a puzzle-focused run can't end with a combat. Those scenarios can and do happen on occasion.
  • Jeff wanted every group to experience a cool end-of-game puzzle
For the record, I don't know know the actual reason, but a tingle in the back of my mind says the first one seems likely.


I actually like it - if we knew the last room was always combat we could figure out what every remaining room was starting in room 4-5 a lot of the time.

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Last edit: by Matthew Hayward.

General Feedback on Runs 1 year 11 months ago #40

I remember on my first time through DaSC exhausting all of my combat spells in room 6, and shaking my head that I didn't save much for the final combat in room 7...

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