2012 Event Details!
Only 5 Golden Tickets Left!
Token Exchange Party in Indy on May 19th & June 23rd
2012 Event Details!
True Dungeon 2012 will be hosted at the Gen Con Indy in Indianapolis, IN Thursday-Sunday, August 16-19, 2012. We are moving from our old 20,000 square feet location in the Marriott Hotel Grand Ballroom to a new 45,000 square feet location in Exhibit Hall D inside the heart of the Convention Center. Gen Con Indy is the world's oldest and largest game convention, and True Dungeon is its premier event. We are proud of all the hard work over the past nine years, and we are very excited to celebrate our tenth annual True Dungeon event at a new and larger home.
You must obtain a 1-Day or 4-Day convention Badge either by purchasing one (or earning one through volunteering). Badges are now on sale at www.genconreg.com and event tickets for True Dungeon go on sale on Sunday, May 20, 2012. Event tickets will remain the same as last year’s cost of $38, and it is recommended that you log in on May 20, 2012 to buy your tickets. We are offering the same number of event tickets as last year – about 6,000.
For more information about Gen Con Indy, please go to www.gencon.com
True Adventures, Ltd. is proud to offer the following THREE completely new two-hour and 15-minute adventures.
"Part One: Giants' Travail": Players must make a dangerous trek into the Dilmhold Mountains to find the entrance to an ancient dwarven burial site.
"Part Two: Draco-Lich Undone"(puzzle-oriented): Players must delve into the dark halls of a haunted crypt to slay Smoak -- a foul Draco-Lich. Two of the rooms in this adventure will be more puzzle-focused than in "Part Two: Draco-Lich Undone" (combat-oriented).
"Part Two: Draco-Lich Undone"(combat-oriented): Players must delve into the dark halls of a haunted crypt to slay Smoak -- a foul Draco-Lich. Two of the rooms in this adventure will be more combat-focused than in "Part Two: Draco-Lich Undone" (puzzle-oriented).
"Part One: Giants' Travail" is the first half of the two-chapter epic adventure. "Part Two: Draco-Lich Undone" (either version) is a separately ticketed event, and the adventure is immediately set after the story told in "Part One: Giants' Travail". You do NOT have to play both adventures to have a great time. We sequentially structured the events this year to give passionate True Dungeon players an epic conclusion to a story arc that began several years ago. They can be played hours or days apart, and in any order. This year will see the final confrontation with “Smoak” -- who has turned from a small red dragon to a larger Draco-Lich.
"Part One: Giants' Travail" players will receive a unique limited-edition Treasure Token at the end of their adventure. Characters who survive will receive a cool "Survivor" button themed especially for the module. If your party plays the adventure on the Nightmare difficulty setting, you will receive TWO different limited-edition Treasure Tokens. If you survive on this higher difficulty, you will get a Nightmare "Survivor" button themed for the module.
Everyone who plays either version of "Part Two: Draco-Lich Undone" will receive a limited-edition Treasure Token at the end of their adventure. Characters who survive will receive cool "Survivor" buttons themed especially for the module. If your party plays the adventure on the Nightmare difficulty setting, you will receive TWO different limited-edition Treasure Tokens., If you survive on this higher difficulty, you will get a Nightmare "Survivor" button themed for the module. Note: The rewards for both versions of this adventure are identical.
We also will be offering a one-hour combat hack-fest called True Grind. More information will be announced later. There will be a unique limited-edition Treasure Token given out to all True Grind players. Survivors will get a True Grind "Survivor" button. This event can be played on the Nightmare difficulty setting, but there is no additional token or button for doing so. Each True Grind player will also receive one Treasure Coin.
Storyscape (New for 2012!)
Because of our larger space in 2012, we decided to invest a great deal into an immersive starting area for the event. All the mundane pre-event activities that used to take place in the hallway and the small ballrooms (including turning in your tickets or training for your adventure) are now housed within a cool, themed "storyscape" that resembles a cavernous dwarven village. When you walk through the doors into Exhibit Hall D you will immediately enter this new storyscape and be "teleported" to the mountain cavern entrance of Icecrag Keep. Inside you will find separate openings for each event – much like a ride at a theme park. Each entrance will be well signed and located near the entrance to Icecrag Keep, so watch for your event title as you enter. After each adventure, players will exit into the rear area of the storyscape area. This means you can spend the entire day immersed in True Dungeon fantasy setting as you go from TD event to TD event -- with rest periods scattered in between.
The storyscape will also feature a concession stand, cash bar (after 5:00 pm), restrooms, and NPCs who may have valuable information to aid you on your adventure. There will be limited seating available for players with either a valid True Dungeon two-hour event ticket for later in the day or event wristband from earlier that day. Please be prepared to show you have already played an adventure that day or will be embarking on your adventure later that day when enjoying the seating areas. However, all Gen Con Indy attendees with valid badges will be welcome to come in and explore the storyscape. It is a great way to see what True Dungeon is all about.
Truecraft (New for 2012)
We will be premiering a new mini-game inside the storyscape that can be enjoyed at a player's leisure. You can try your hand at three different skill tests to see if you have the prowess to gain a prize. Players can attempt to Enchant, Abjure or Divine to fulfill quests and gain their boon. Tickets will cost $12 and each ticket receives 8 Truecraft tokens that can be utilized at three different stations inside the storyscape. More information will be available in May.
Three Levels of Challenge
As requested by our players, all three of our two and a quarter hour adventures are playable at different challenge levels.
Normal: By default, the party will play their adventure on the Normal challenge level -- characters can die on this difficulty, but a good party can emerge victorious with only basic equipment as long as they work well together and think on their feet. If this challenge is too much (or insufficient) then other levels are available. Awarded XP for this challenge level is 650 + 50/room reached.
Non-lethal: If all players in the group agree, the party can tell their Coach they want to play their adventure on the "non-lethal" challenge rating. This is designed for people who just want to enjoy the True Dungeon adventure without having to worry about their character dying. Awarded XP for this challenge level is 650 XP
Nightmare: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Nightmare" challenge rating. This is for people who have lots of experience, moxie and/or tokens. There are also special slots set aside for Nightmare level, and tickets purchased in these slots must be played at Nightmare level. Awarded XP for this challenge level is 1650 + 50/room reached.
Sunday Time Slots!
For the first time ever, we will offer True Dungeon event tickets on Sunday, August 19, 2012 with start times from around 9:00am to 1:00pm. Event tickets for Thursday through Saturday will have start times from around 9:00am to 11:30pm.
Experience Points Earned
Players receive Experience Points (XP) for playing TD adventures and gain various benefits for achieving higher levels. Some TD veterans are now 7th level. The amount of XP earned is based on the challenge rating of the adventure as well as how many rooms your character makes it to alive. (Your character need not survive the entire adventure to get max XP, s/he just needs to enter the final room alive.)
Non-lethal = 650 XP
Normal = 650 XP + 50 XP/room
Nightmare = 1650 XP + 50 XP/room
If a player plays the same adventure more than once, they receive the highest XP earned in all runs of that particular adventure. So someone playing an adventure twice, once at the Normal level and once on Nightmare level, will receive only the XP for the Nightmare adventure. (i.e., the XP awards for the same adventure don’t stack.) Note that the two versions of “Draco-Lich Undone” are considered the same adventure because they are similar. The highest XP available for Gen Con Indy 2012 is 4,000 XP – if the player makes it to the final room of two different adventures on Nightmare difficulty.
As stated earlier, players earn a cool limited edition participation token just for playing a TD adventure. There are FIVE unique tokens available at Gen Con Indy 2012. The two versions of “Draco-Lich Undone” have the same participation token, and the Nightmare version of this module has its own special participation token. Similarly, “Giants' Travail” also has both Normal and Nightmare participation tokens. True Grind has its own unique limited-edition Participation Token. For the two-hour adventures, anyone playing on the "Non-lethal" setting will receive the Normal participation token, but no Survivor button can be earned.
True Dungeon 101
This one-hour seminar, presented by a group of great TD veterans, is highly recommended for new TD players. More info will be available in May.
Only 5 Golden Tickets Left! Tokens Selling Fast!
Order Your Tokens NOW! Ships in 1-2 Days!
The 2012 Token Collection has been selling very well, and we are on-pace to have another record-setting year! Thank you all for the great early support of our event. Your funding now allows us to make a much better event!
Gen Con Ticket Draw
On May 2nd, we will hold a special drawing from all the 2012 token buyers to date. Ten lucky token buyers will win, and each can "pre-buy" up to 10 tickets (of one slot) before anyone else! Winners will be contacted on May 2nd, and they have until May 10th to pick their event slot (and pay for the tickets). If we do not hear back from a winner by May 10th, then another name will be drawn. True Dungeon event tickets go on sale for everyone on May 20th. For every 10-pack you buy, we put your name in the "virtual hat", and each winner will have the chance to "pre-buy" a full 10-ticket slot of tickets BEFORE they go on sale to anyone else! This means that you are guaranteed to get the exact slot you wish without having to worry about the crazy time during event registration. You still have to buy the tickets at the normal price. NOTE: The more tokens you buy, the greater your chance of winning!
The Golden Ticket
We are randomly inserting 30 special Golden Ticket tokens into the 2012 token collection. Instead of a Common token, you get one of these uber-cool tokens in your 10-pack. Details for the Golden Ticket Event are available HERE. You will also get a host of extra goodies which include a completely awesome pack of uber-rare and powerful tokens and an exclusive GT-only surprise inside your True Dungeon adventure.
Possessing more than one Ultra Rare token can give your character some added benefits. Three notable set powers are in play this year involving the five "Might" magic items. These gain your character +1 to their level!
*Available this year as one of your Ultra
Rare selections with every $250 purchase.
Trio of Might: Equipping with any three of the above tokens makes your character 5th level (instead of 4th level) for the dungeon. Being 5th level gets your character more hit points, powers and 3rd level spells if your character is a spell caster.
Quartet of Might: Equipping with any four of the above tokens makes your character 5th level (instead of 4th level) for the dungeon, and your character gains +2 to melee damage.
Quintet of Might: Equipping with all five of the above tokens makes your character 5th level (instead of 4th level) for the dungeon, and your character gains +4 to melee damage.
More Info on Set Powers CLICK HERE!
BIG Upgrade in Token Image Quality in 2012!
It appears that the quality of the image on the token stickers has been greatly enhanced in 2012. The tokens look amazing – with great detail. I am very happy with how all the 2012 tokens look!
Transmuted Token Fun in 2012!
You can read all about the 2012 Transmuted Token Program HERE. The new program is a big hit! Collectors love the idea of upgrading their tokens by turning in old, un-used tokens.
We have a number of great sales that you can take advantage of while supplies last.
$250 Pick-Your-Ultra-Rare Order Option
In addition to the 30 10-packs of tokens, you will receive the following:
• ONE (1) Ultra Rare token of your choice from either the 2011 or 2012 print runs—mix & match as you like. (And there is about a 30% chance you will receive a random UR in your 10-packs!)
$1K Module/Special Token Order Option
In addition to the 120 10-packs of tokens, you will receive all of the following:
• Four (4)
Ultra Rare tokens of your choice from either the 2011 or 2012 print runs—mix
& match as you like. (And there is a really good chance you will receive 1
or 2 random URs in your 10-packs!)
• One (1) signed copies of BOTH modules (shipped after the event is over in November, 2012)
• One (1) “Rod of Seven Parts (Segment 5)” Ultra Rare tokens (shipped now with your order)
$2K “Adventurers’ Guild” Order Option
In addition to the 240 10-packs of tokens, you will receive all of the following:
• Eight (8) Ultra Rare tokens of your choice from either the 2011 or 2012 print runs—mix & match as you like. (And there is a really good chance you will receive 2 or 3 random URs in your 10-packs!)
• Two (2) signed copies of BOTH modules (shipped after the event is over in November, 2012)
• Two (2) “Rod of Seven Parts (Segment 5)” Ultra Rare tokens (shipped now with your order)
• One (1) Limited-edition “Adventurers’ Guild” entrance button (shipped now with your order)
• Access to the exclusive “Adventurers’ Guild” seating area inside the 2012 storyscape area. Your AG button must be presented to enter and must be worn at all times inside the special seating area. This area will be visible from other parts of the storyscape area, but this area will be separated by a low barrier.
$8K "Onyx Set" Order Option
In addition to the 960 10-packs of tokens, you will receive all of the following:
• 32 2012 or
2011 Ultra Rare tokens of your choice. (And there is a really good chance you
will receive 9 or 10 random URs in your 10-packs!)
• Eight (8) Rod of Seven Parts (Segment 5) Ultra Rare tokens (shipped now with your order)
• Eight (8) signed copies of BOTH modules after the event is over in November, 2012.
• A proof set of Onyx tokens of the 2012 Common, Uncommon and Rare (but no Ultra Rare) tokens immediately after placing your pre-order.
• One (1) über-rare Wish Ring immediately sent with your Onyx set of tokens (shipped now with your order)
• Four (4) Limited-edition “Adventurers’ Guild” entrance buttons (shipped now with your order)
• Access to the exclusive “Adventurers’ Guild” seating area inside the 2012 storyscape area. Your AG buttons must be presented to enter and must be worn at all times inside the special seating area. This area will be visible from other parts of the storyscape area, but this area will be separated by a low barrier -- and only have one point of entry/exit.
Token Exchange Parties in Indy on Saturday May 19thand Saturday June 23rd!
True Dungeon will be hosting
Token Exchange Parties on Saturday, May 19th and Saturday, June 23rd,
2012. Both parties will run from 10:00 am to 5:00 pm at GAMERZ in Greenwood, IN.
At these Token Exchange Parties, collectors can exchange for Trade, Reserve, or Transmuted tokens and enjoy some open gaming while their order is being processed--which could take a while!
GAMERZ is a game store with a BIG open gaming area, and we will be taking up some of that space. Feel free to bring a favorite game -- or spend the time doing lots of token trading. The game store is located about 10 miles south of downtown Indy -- in fact you can follow S. Meridan St (RT. 135) right to the store.
We will also bring a limited amount of the 2012 tokens with us to sell, so you can also purchase some tokens at the event.
IMPORTANT NOTE: At Gen Con Indy 2012, we will not have the facilities nor personnel to exchange ANY Trade or Reserve tokens. We will only exchange Transmuted Tokens at Gen Con Indy 2012. If you need any Trade or Reserve tokens at Gen Con Indy, there should be able opportunities for you to trade with other collectors. Certain Trade and Reserve tokens will be in high demand at Gen Con Indy, so it may be "expensive" for you to wait until Gen Con Indy 2012 to obtain the necessary Trade and Reserve tokens for any Transmuted tokens you wish to make. We encourage everyone to either use our online TEP system to exchange tokens well before Gen Con Indy or to come to the Token Exchange Party on May 19th.
And you can certainly use our TEP system to exchange any tokens AFTER Gen Con Indy, too. More info on Reserve, Transmuted or Trade tokens can be found HERE.