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TOPIC: Golden Ticket - Vault of the All-Father - #1

Golden Ticket - Vault of the All-Father - #1 6 years 1 month ago #1

Attachment Vault_600.png not found


Vault of the All-Father (combat)
1. Davoruk (jmgsouthard) - Paladin
2. SnakeEyes (Eric) (haydrian7) - Fighter
3. brmortensen - leaning towards Barbarian
4. Bob Chasan (bobszone) - Wizard
5. Cranston - Druid
6. Starkhound (Edwin) - Cleric
7 . Mugsi - Dwarf Fighter
8. Orion - Elf Wizard
9. Fred/Felwred - Rogue
10. acherin - Ranger


Synergies (so far)

CoA - 10
Nuggets - 10
CoS - 10
Charm of Awareness - ?

I would expect a couple of Charms of Awakened Synergy in the goodie bags, but probably shouldn’t count on it.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #2

So I'm thinking nightmare. Any Thoughts?
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #3

I suggest Nightmare

Anyone who feels under-equipped shout out, and I imagine that people can help set you up.

I have 6 Charms of Avarice, and 4 sets of CoGF/RoR/AoTF so loot shouldn’t be a problem. I should have at least 4 Charms of Synergy by then, too. So... figure out who is what do I know what to pick from and what tokens I can lend out to the needy :)

"Ceci n'est pas une pipe" - Magritte

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #4

I am up for Nightmare on any of the fighter or wizard builds for sure, but I'm sure I can put together something for the other classes as well given enough notice.

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #5

I’ve got a CO A and 2 Synergy charms
I am totally geared up for nightmare as Wizard or Elf
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #6

I'm ok with Nightmare. I can do a build for Druid or Ranger, that will work.

We will need both a Cleric and Druid with Lenses of Devine Sight in order to make Nightmare work. I expect a lot of push damage.

We won't need COA. My understanding is that GT runs with CoA in effect for everyone. Or has that changed?

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #7

Cranston wrote: We won't need COA. My understanding is that GT runs with CoA in effect for everyone. Or has that changed?


We used to get free HOP effect. That ended the year CoA came out.

"Ceci n'est pas une pipe" - Magritte

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #8

Brad Mortensen wrote:

Cranston wrote: We won't need COA. My understanding is that GT runs with CoA in effect for everyone. Or has that changed?


We used to get free HOP effect. That ended the year CoA came out.


Now I'm bummed. I guess I'll play anyway :laugh: That's one charm slot. Synergy is the second.

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #9

I have nightmare builds for Ranger and Rogue. I also have an extra COA and nugget if someone needs it.
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Check out my latest Build Acherin

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #10

I am good for Nightmare. I have a COA but do not have a Charm of Synergy.

Not certain I agree with the assessment that we need both a Cleric and Druid with Lenses of Divine Sight. My normal group has completed several 5 man Nightmare runs without a Cleric and the Druid without the lenses.
And I have little doubt that several people here can muster better builds than we had.
The best defense is a good offense. Monsters quit hurting you when they are dead.

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #11

Davoruk wrote: Not certain I agree with the assessment that we need both a Cleric and Druid with Lenses of Divine Sight.


Cranston makes a good point. The GT run is the first of the con. No one knows what the puzzles will be or the monsters’ weaknesses. Sometimes TPTB find the monsters are deadlier or the puzzles harder than expected. There is a potential for many fails and taking lots of push damage.

That said, one Eldritch double-healer should be able to deal with the carnage. Two would be better, of course. Folks should bring their Greater Alchemy Pouches and a fistful of pots, just in case.

On the third hand, if none of you nine take Druid, I will.

The best defense is a good offense. Monsters quit hurting you when they are dead.


Yes!

"Ceci n'est pas une pipe" - Magritte

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Golden Ticket - Vault of the All-Father - Combat 6 years 1 month ago #12

Cranston wrote:

Brad Mortensen wrote:

Cranston wrote: We won't need COA. My understanding is that GT runs with CoA in effect for everyone. Or has that changed?


We used to get free HOP effect. That ended the year CoA came out.


Now I'm bummed. I guess I'll play anyway :laugh: That's one charm slot. Synergy is the second.

it is written in the GT thread..either post after the sign up or the one after that

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