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TOPIC: Return to 6 monster Ingredient Tokens Per Year?

Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #13

I’d like to go further actually, with one monster bit per monster. I think it would be fun to collect them.

Even better would be to get the trophies based on which monsters you actually killed, but I know I’m dreaming now :)
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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #14

People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.

"Ceci n'est pas une pipe" - Magritte

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #15

Brad Mortensen wrote: People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.


Brad, I'm genuinely curious, why do you think people would get upset if there were six monster ingredient tokens instead of four? I don't recall anyone being upset about it when there were six, although I think there were people disappointed when it went to five and then four.

I'm with Kirk on this - the more different ones to collect, the better. :)

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #16

Mike Steele wrote:

Brad Mortensen wrote: People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.


Brad, I'm genuinely curious, why do you think people would get upset if there were six monster ingredient tokens instead of four? I don't recall anyone being upset about it when there were six, although I think there were people disappointed when it went to five and then four.

I'm with Kirk on this - the more different ones to collect, the better. :)

i believe he is refering to Kirk’s comment about only get bits for mosters you KILL. if you don’t kill it it you wouldn’t get the bit. that would upset some. Think how few Draccus or Smoak bits there would be.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #17

Mike Steele wrote:

Brad Mortensen wrote: People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.


Agreed

Brad, I'm genuinely curious, why do you think people would get upset if there were six monster ingredient tokens instead of four? I don't recall anyone being upset about it when there were six, although I think there were people disappointed when it went to five and then four.

I'm with Kirk on this - the more different ones to collect, the better. :)


And further separation between your casuals to mid range (who may have a URTE) to players who have every bit of greed they can equip.

Really not liking 6 monster bits, rather see more usage in recipes as either/or lines. Example the bit or X amount of gold. Gives player options and encourages them to look more at transmutes. I'm relatively high on bits myself and if I could use them instead of gold i'd be thrilled. Other recent years i'd be set with the opposite.

Options are a good thing, not yet another set of box exclusive stuff that players have to hope to pull or else buy off farmers.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #18

jedibcg wrote:

Mike Steele wrote:

Brad Mortensen wrote: People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.


Brad, I'm genuinely curious, why do you think people would get upset if there were six monster ingredient tokens instead of four? I don't recall anyone being upset about it when there were six, although I think there were people disappointed when it went to five and then four.

I'm with Kirk on this - the more different ones to collect, the better. :)

i believe he is refering to Kirk’s comment about only get bits for mosters you KILL. if you don’t kill it it you wouldn’t get the bit. that would upset some. Think how few Draccus or Smoak bits there would be.


Ah- if that's the case, then I'm with Brad on that. I see a lot of problems with linking monster tokens to killing monsters in the Dungeon.

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #19

Mike Steele wrote:

Brad Mortensen wrote: People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.


Brad, I'm genuinely curious, why do you think people would get upset if there were six monster ingredient tokens instead of four? I don't recall anyone being upset about it when there were six, although I think there were people disappointed when it went to five and then four.

I'm with Kirk on this - the more different ones to collect, the better. :)


Six was not the norm. It was an anomaly. Why not say “go back to three?” That was where it started (not counting zero. If you’re going for nostalgia, that’s the original number.)

So it depends on the implications.

Will the arc transmute require one of each? We’re halfway through and people started building sets two years ago. Now they’re going to need 50% more ingredients? (Or three times as many, if it were one per monsters.)

Some want complete sets. Unique completion tokens are a big enough pain. Not everyone sees it as a plus.

When people are stressed their emotions get raw. There are already so many changes this year that have people spun up: 25% price hike, newbie dungeon (with downward pressure on loot draws with upward demand from additional new players), 3- and 4-pt transmutes requiring trophies, ghost rules, Some are good, some unequivocally bad, some have a silver lining.

Mucking with the number of different trophies sounds cool, but it doesn’t fix anything. It’s at best controversial, No one knows how the other changes are going to settle out. Adding even one more variable to the mix this year just feels... reckless. There’s just no reason that I can see for it.

And sure we can debate it and figure out how to have 6 bits with no downside, but we don’t need the drama. We have much bigger problems. Can’t we talk about it at the end of the arc?

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #20

Brad Mortensen wrote:

Mike Steele wrote:

Brad Mortensen wrote: People have enough reasons to get pissed off this year. I don’t see the need to unnecessarily create another one.


Brad, I'm genuinely curious, why do you think people would get upset if there were six monster ingredient tokens instead of four? I don't recall anyone being upset about it when there were six, although I think there were people disappointed when it went to five and then four.

I'm with Kirk on this - the more different ones to collect, the better. :)


Six was not the norm. It was an anomaly. Why not say “go back to three?” That was where it started (not counting zero. If you’re going for nostalgia, that’s the original number.)

So it depends on the implications.

Will the arc transmute require one of each? We’re halfway through and people started building sets two years ago. Now they’re going to need 50% more ingredients? (Or three times as many, if it were one per monsters.)

Some want complete sets. Unique completion tokens are a big enough pain. Not everyone sees it as a plus.

When people are stressed their emotions get raw. There are already so many changes this year that have people spun up: 25% price hike, newbie dungeon (with downward pressure on loot draws with upward demand from additional new players), 3- and 4-pt transmutes requiring trophies, ghost rules, Some are good, some unequivocally bad, some have a silver lining.

Mucking with the number of different trophies sounds cool, but it doesn’t fix anything. It’s at best controversial, No one knows how the other changes are going to settle out. Adding even one more variable to the mix this year just feels... reckless. There’s just no reason that I can see for it.

And sure we can debate it and figure out how to have 6 bits with no downside, but we don’t need the drama. We have much bigger problems.


I doubt very much the 6 monster ingredients could be implemented until next year, I'd guess the tokens this year are already ordered.

Going to six Monster Ingredient tokens would help fix the glut of monster ingredient tokens by requiring more for recipes such as Storyscape tokens. That is the clear reason for doing it. It might also help reduce the number of storyscape tokens being transmuted. I'm concerned that this storyscape token will be pretty weak given the vast quantities of them that are sure to be transmuted. I know from forum comments that there are numerous people sitting on 25 or more sets of monster tokens so far.

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #21

@Mike - it’s only a glut if demand stays the same. We seem to be getting a lot of new players, which means more demand. We might actually be a shortage of 2015-16 bits. That’s one of those things that hasn’t settled out.

And if not, we all know the root cause of any potential glut, but nobody wants to face it, so let’s move on.

Besides, if you want to deal with the glut, the easiest thing to do is just reduce the percentage of bits in the boxes, not adding new types of bits at the same percentage. The latter, IMO, does nothing to fix a glut. It only perpetuates it.

All I know is this: now is the time of year I usually start feeling excitement and anticipation for GC and TD.

This year, my overriding emotions are anxiety and apprehension, and for some reason a few hints of despair.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #22

Brad Mortensen wrote: @Mike - it’s only a glut if demand stays the same. We seem to be getting a lot of new players, which means more demand. We might actually be a shortage of 2015-16 bits. That’s one of those things that hasn’t settled out.

And if not, we all know the root cause of any potential glut, but nobody wants to face it, so let’s move on.

Besides, if you want to deal with the glut, the easiest thing to do is just reduce the percentage of bits in the boxes, not adding new types of bits at the same percentage. The latter, IMO, does nothing to fix a glut. It only perpetuates it.

All I know is this: now is the time of year I usually start feeling excitement and anticipation for GC and TD.

This year, my overriding emotions are anxiety and apprehension, and for some reason a few hints of despair.


Brad, fair points, it's tough to predict how supply versus demand will change. Having one of the four Dungeons this year not allow TE Tokens could potentially have a big impact on supply.

I hope you can get back to feeling excitement and anticipation. I'm very excited about GENCON and TD this year, but I wasn't planning doing any Ghosting so I don't have to deal with that headache. I think the fully immersive Dungeons are just going to be amazing this year! :-)

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #23

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Brad Mortensen wrote: tokendb.com/?fwp_rare_box=monster-trophy

Brad Mortensen gets a cookie!

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Return to 6 monster Ingredient Tokens Per Year? 5 years 11 months ago #24

Mike Steele wrote:

Brad Mortensen wrote: @Mike - it’s only a glut if demand stays the same. We seem to be getting a lot of new players, which means more demand. We might actually be a shortage of 2015-16 bits. That’s one of those things that hasn’t settled out.

And if not, we all know the root cause of any potential glut, but nobody wants to face it, so let’s move on.

Besides, if you want to deal with the glut, the easiest thing to do is just reduce the percentage of bits in the boxes, not adding new types of bits at the same percentage. The latter, IMO, does nothing to fix a glut. It only perpetuates it.

All I know is this: now is the time of year I usually start feeling excitement and anticipation for GC and TD.

This year, my overriding emotions are anxiety and apprehension, and for some reason a few hints of despair.


Brad, fair points, it's tough to predict how supply versus demand will change. Having one of the four Dungeons this year not allow TE Tokens could potentially have a big impact on supply.

I hope you can get back to feeling excitement and anticipation. I'm very excited about GENCON and TD this year, but I wasn't planning doing any Ghosting so I don't have to deal with that headache. I think the fully immersive Dungeons are just going to be amazing this year! :-)

the pit will be a different tresure box per Jeff and the upcoming events page. It will be interesting to see how that is done.
You either discover a star or you don't. You arrogant punk.

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