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TOPIC: Proposed 2017 "special" Token Effects

Proposed 2017 "special" Token Effects 7 years 4 weeks ago #61

It's an extra runestone effect that only requires the runestone be shown to the coach--not turned in.
It does not require an RFB.
It will affect ALL your slide attacks.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Last edit: by Druegar. Reason: Edit: removed reference to slide attack restrictions

Proposed 2017 "special" Token Effects 7 years 4 weeks ago #62

Druegar wrote: It's an extra runestone effect that only requires the runestone be shown to the coach--not turned in.
It does not require an RFB.
It will affect ALL your slide attacks.


Can you show a runestone for the AoW effect to get that bonus and then turn in that same runestone as your one per adventure?
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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #63

The Sygaldry Master power you gain by equipping an Amulet of Wonder in a standard adventure (variable-effect tokens usually have different effects in True Grind) will allow you to do any/all of the following:
  1. Gain a super-charged runestone effect without turning in the runestone. The runestone's numeric effects are tripled and it modifies ALL your attacks, including attack modes the runestone wouldn't normally modify as well as damage spells that don't require a slide.
    Note: You must have the runestone in your possession to show the coach
  2. Turn in a runestone to gain its effect, per the normal way single runestones are used*
  3. Turn in a runestone and gain its effect on one weapon, provided you have one Runestone Fitting Base
  4. Turn in a runestone and gain its effect on one weapon, provided you have a second Runestone Fitting Base
*You may--I want to be very, VERY clear here--you may, at your discretion, turn in the same runestone you showed the coach for the super-charged effect and gain quadruple that runestone's effect for all your attacks.

If kurtreznor is in your party and he equips his Golden Apple of Eris, the super-charged effect applies to the entire party, including the 4× effect if the runestone is also turned in.

Lemme know what I missed.

Edit: Removed references restricting the super-charged effect to attacks requiring a slide and a few small sentence restructures for clarity (aka, Minor text fixes

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Last edit: by Druegar.

Proposed 2017 "special" Token Effects 7 years 4 weeks ago #64

Jeff Martin wrote:

Druegar wrote: Per Jeff (who is AFK today and asked me to post this), the AoW and Special effects are being switched. Therefore:

  • Amulet of Wonder = Sygaldry Master
  • Special = +1 level and end of room 4 reset
  • Eldritch Runestone is still +1 ioun stone slot.
These changes are reflected in Jeff's post ( #49 ) from Monday, March 20.



Confirmed. Thanks Druegar!


Edit: As much as I hate to edit Jeff's posts, I really want to mitigate the confusions I've already created in this thread. My apologies! :blush:


That switch makes sense, as the more powerful effect should probably go with the consumable UR. I'm sorry to see it though, as I'd really looked forward giving the spellcasters the AoW pre-switch.

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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #65

Mike Steele wrote:

Jeff Martin wrote:

Druegar wrote: Per Jeff (who is AFK today and asked me to post this), the AoW and Special effects are being switched. Therefore:

  • Amulet of Wonder = Sygaldry Master
  • Special = +1 level and end of room 4 reset
  • Eldritch Runestone is still +1 ioun stone slot.
These changes are reflected in Jeff's post ( #49 ) from Monday, March 20.



Confirmed. Thanks Druegar!


Edit: As much as I hate to edit Jeff's posts, I really want to mitigate the confusions I've already created in this thread. My apologies! :blush:


That switch makes sense, as the more powerful effect should probably go with the consumable UR. I'm sorry to see it though, as I'd really looked forward giving the spellcasters the AoW pre-switch.


The new AoW is pretty Meh.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Proposed 2017 "special" Token Effects 7 years 4 weeks ago #66

Druegar wrote: If you equip an Amulet of Wonder in a standard adventure (variable-effect tokens usually have different effects in True Grind), the Sygaldry Master power you gain would allow you to do any/all of the following:

  1. Gain a super-charged runestone effect (numeric effects are tripled and it modifies ALL your attack slides, even if the runestone wouldn't normally do so) without turning in the runestone
    Note: You must have the runestone in your possession to show the coach
  2. Turn in a runestone to gain its effect, per the normal way single runestones are used*
  3. Turn in a runestone and gain its effect on one weapon, provided you have one Runestone Fitting Base
  4. Turn in a runestone and gain its effect on one weapon, provided you have a second Runestone Fitting Base
*You may--I want to be very, VERY clear here--you may, at your discretion, turn in the same runestone you showed the coach for the super-charged effect and gain quadruple that runestone's effect for all your attack slides. If you choose to do this, you must turn in the runestone. (Yes, the fourth multiple technically should only effect the attacks that particular runestone would normally modify, but that would be too crazy to track, so just hush and enjoy the sleaze! :P )

If kurtreznor is in your party and he equips his Golden Apple of Eris, the super-charged effect applies to the entire party, including the 4× effect if the runestone is also turned in.

Lemme know what I missed.


If I have an Amulet of Wonder equipped and two Runestone Fitting bases equipped and I show (not turn in) quantity (1) Decay Runestone to get the super charged runestone effect and then turn in quantity (3) more Decay Runestones (one as standard, and two more for the fitting bases) will my Ranged missile damage increase by +4 or by +6?

EDIT/Addition: I'm assuming here that my Melee damage would be +6 Acid, just want clarification if the Ranged missile damage is also +6. The reason I'm asking is that per point #2 above it's mentioned that the fourth multiple would be too hard to track, so I assume the 5th and 6th multiple would be as well.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Last edit: by Rob F.

Proposed 2017 "special" Token Effects 7 years 4 weeks ago #67

Harlax wrote:

Mike Steele wrote:

Jeff Martin wrote:

Druegar wrote: Per Jeff (who is AFK today and asked me to post this), the AoW and Special effects are being switched. Therefore:

  • Amulet of Wonder = Sygaldry Master
  • Special = +1 level and end of room 4 reset
  • Eldritch Runestone is still +1 ioun stone slot.
These changes are reflected in Jeff's post ( #49 ) from Monday, March 20.



Confirmed. Thanks Druegar!


Edit: As much as I hate to edit Jeff's posts, I really want to mitigate the confusions I've already created in this thread. My apologies! :blush:


That switch makes sense, as the more powerful effect should probably go with the consumable UR. I'm sorry to see it though, as I'd really looked forward giving the spellcasters the AoW pre-switch.


The new AoW is pretty Meh.


The AOW (a lowly UR) acts like three URs (a trio of RFBs) that stack with other RFBs, AND don't require you to turn in their runestones. There is a limitation (all the same, must have a number on them) but some flexibility (they don't have to be rare). And the bonuses apply to all your attack slides, not just one weapon. That means it applies to some spells and scrolls, too, which might catch some casters' attention. (Unless that last bit gets clarified away...)

So, not very sexy, perhaps, but its power level is relic, if not legendary.

"Ceci n'est pas une pipe" - Magritte

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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #68

Brad Mortensen wrote:

Harlax wrote:

Mike Steele wrote:

Jeff Martin wrote:

Druegar wrote: Per Jeff (who is AFK today and asked me to post this), the AoW and Special effects are being switched. Therefore:

  • Amulet of Wonder = Sygaldry Master
  • Special = +1 level and end of room 4 reset
  • Eldritch Runestone is still +1 ioun stone slot.
These changes are reflected in Jeff's post ( #49 ) from Monday, March 20.



Confirmed. Thanks Druegar!


Edit: As much as I hate to edit Jeff's posts, I really want to mitigate the confusions I've already created in this thread. My apologies! :blush:


That switch makes sense, as the more powerful effect should probably go with the consumable UR. I'm sorry to see it though, as I'd really looked forward giving the spellcasters the AoW pre-switch.


The new AoW is pretty Meh.


The AOW (a lowly UR) acts like three URs (a trio of RFBs) that stack with other RFBs, AND don't require you to turn in their runestones. There is a limitation (all the same, must have a number on them) but some flexibility (they don't have to be rare). And the bonuses apply to all your attack slides, not just one weapon. That means it applies to some spells and scrolls, too, which might catch some casters' attention. (Unless that last bit gets clarified away...)

So, not very sexy, perhaps, but its power level is relic, if not legendary.


Lowly and AoW don't belong in the same sentence. Unless it's something like "The AoW isn't lowly." ;)

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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #69

Wade Schwendemann wrote: Agreed. If they are to be switched, the effects would be reversed.

Assuming a switch, would it then be reasonable to allow the AoW to work on an Eldritch Runestone?

If not, I get that. I just don't think triple the runestones would be enough of a draw to get the AoW to see much play, and definitely seems worse than in previous years.


Yeah, I wouldn't wear it at that point either.

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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #70

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Well, that settles that decision. No AoW for me this year. Got to put my Charm Necklace back on!
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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #71

Donald Rients wrote:

Wade Schwendemann wrote: Agreed. If they are to be switched, the effects would be reversed.

Assuming a switch, would it then be reasonable to allow the AoW to work on an Eldritch Runestone?

If not, I get that. I just don't think triple the runestones would be enough of a draw to get the AoW to see much play, and definitely seems worse than in previous years.


Yeah, I wouldn't wear it at that point either.


I usually wear Stu's. With +3 typed damage, I'd definitely wear AOW instead. But that's just me, I guess.

"Ceci n'est pas une pipe" - Magritte

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Proposed 2017 "special" Token Effects 7 years 4 weeks ago #72

Brad Mortensen wrote:

Donald Rients wrote:

Wade Schwendemann wrote: Agreed. If they are to be switched, the effects would be reversed.

Assuming a switch, would it then be reasonable to allow the AoW to work on an Eldritch Runestone?

If not, I get that. I just don't think triple the runestones would be enough of a draw to get the AoW to see much play, and definitely seems worse than in previous years.


Yeah, I wouldn't wear it at that point either.


I usually wear Stu's. With +3 typed damage, I'd definitely wear AOW instead. But that's just me, I guess.

It's all moot for me, as I'll be wearing the amulet of guarding.
I will offer it to one of our team, and I'm sure someone will probaby be wearing it.

Maybe I'm still adjusting to the loss of how cool the now Special effect is.
First ever death in True Horde
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-Incognito

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