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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.
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TOPIC: Party Composition

Re: Party Composition 10 years 5 months ago #13

Our team is a fully purped group. We have had a few different people go through the ranks, but we stay pretty consistent with classes. We typically don't run with Wizard and Monk

Here's what we run with (and why):
Barbarian - Our barbarian is a massive damage dealing machine. Coupled with the high HP, we find Barbarian must have. (Our Barbarian almost single handedly destroyed Smoak's Ioun Stone).

Bard - Our Bard is the party buffer. He makes sure to Bardsong, which allows us to maximize sliders. Soothe Wounds is highly effective in push or puzzle situations.

Cleric - Keeps us on our feet. Facilitates spell casting, allowing us maximum rounds in any combat.

Druid - still the most powerful character. Attack, Healing, Spell Surge,Damaging Spells, High AC. The character that can do it all.

Dwarf Fighter - With the high attack value, he is a consistent damage dealer. Coupled with Flank, he can do massive blows.

Elf Wizard - A wizard is a must. We use an Elf over the Human Wizard, because we find the spell list a bit better. Our Elf is also nearly indestructible: Gloves of Deflection, Ioun Stone Violet Prism, Dragon Tooth Necklace, Paladin Guard. (No damage from spells, melee or ranged)

Fighter - same as Dwarf Fighter, slightly higher hit percentage, and a lower crit damage.

Paladin - Tertiary healer, Guard (need that indestructible wizard), Detect Evil.

Ranger - As the Ranger, I have the highest damage output of the party. 2 pucks + high strength is amazing, and the 2 sliders allow for more bumping when needed. Ranged is a far 2nd to melee, even with the Mighty Longbow.

Rogue - Rogue Box is too important to pass up. Flank is a massive advantage in a heavy slider party. Backstab can be the single most devastating attack in TD.

We divide up into two groups: combat and spellcasters. We often will stop a combat round early if a crit, or other special thing happens (backstab, thinking we have enough damage to kill, etc). We always have a set order for sliding, and for spell casting.
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Last edit: by darkangel866.

Re: Party Composition 10 years 5 months ago #14

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darkangel866 wrote: We divide up into two groups: combat and spellcasters. We often will stop a combat round early if a crit, or other special thing happens (backstab, thinking we have enough damage to kill, etc). We always have a set order for sliding, and for spell casting.


I know it's impossible to do this for PUGs, but it surprises me how so many pre-formed parties don't put much thought into this. Knowing your players' individual skills can make a HUGE difference on the combat board. You need to know who the good sliders are, and let them at the board before its cluttered with obstacles. Knowing who the good bumpers are is also important. I think playing to your skills is more important than picking the "best" classes for your party.


As an aside, knowing when to STOP sliding on the board is also an important skill, and one you rarely find outside of the Elite groups. Kudos for being one of those groups, Darkangel & co :)
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