Before I get into the below, I just want to reiterate:
1. I think Io's is a very, very powerful token.
2. I agree that in particular scenarios, it is a credible candidate for most powerful individual token.
My point in extending this discussion is to determine whether or not, right now, for parties that can equip an Io's in the main dungeon, is Ranged or Melee the superior mode of combat.
Because if Melee is the superior mode, then I feel that periodic hosing of melee at a greater frequency than ranged would lead to the outcome of people making more balanced builds, which is something I am in favor of.
So, I'd be interested to know if you disagree that right now, for parties that can equip Io's, for the main dungeon, that Melee is still the better build option in terms of hit and damage bonuses.
Incognito wrote: Except the scenario is not quite as corner-case as you make it seem.
Some players have actually done X-token challenges, when each player only gets to equip X tokens. Some have advocated difficulty levels (such as for Grind) where players only get to use X tokens (I think Raven had what she called the Ten Token Challenge).
That's fine.
We should not design the main dungeon, nor settle power level disputes, with "I'm playing by my own made up rules that maybe happen in 1 run out of 100 at most" in mind.
If I proposed a format where only one token, Bottle of Bubbles, could be equipped, it wouldn't make Monk and the spellcasters the most powerful classes, and it wouldn't prove that we need to boost Ranger.
And realistically, most people really do have a budget limitation. Most don't have access to unlimited tokens. So a very realistic estimate is "what build can you make with tokens combining to $X or less?"
Since all this discussion is occurring in the context of someone who owns a Legendary token, we should assume they have access to quite a bit.
As for your challenge, let's see with:
1 Legendary: Io's Bow
1 Relic: Draco-Lich Claw Charm
7 URs / exalted / enhanced:
Sniper Spectacles
Bracers of Supreme Archery
Quiver of Anointment
Oil of Deadly Venom
Stu's Stupendous Pendant
Viper Strike Belt
Boots of the West Wind
Unlimited Rares/Uncommons:
Ioun Stone Quicksilver Sphere
Vicious Charm
Gloves of Archery
Pants of Retrieval
Figurine of Power - Brownie
Chaos Runestone
+2 Arrows
You get character sheet stats of +17/+11, which is really +21/+15 when using two +2 Arrows each strike. This is +21/+20 with the Quiver/Oil. Average damage of 35.25 PLUS crits on 18-20.
You get a free potion drink each combat. And you still have PLENTY of empty slots and a spare Relic too..
Let's remove the Runestone, and Oil, as the Barbarian build could have them as well but doesn't.
Let's forget about the spare relic unless it can somehow generate massive stats - the 2nd relic in the Barbarian Build is Ring of Heroism, which could be replaced with Ring of the Hallowed or Ring of Enervation for similar stats.
Let's remember that the Barbarian also has plenty of slots open, so that's not a big difference maker.
Let's give you a Holly Ring.
So we're at: +17/+11 without the arrows.
Versus +22 / +25.
No comparison, melee is way better.
Now you are proposing this person burn 2 2009 rares per combat round to improve their stats.
Something they can only do one room per game.
I don't think using two +2 Arrows would add +4 to hit, it would add +2.
So you would be at +19 / +15
for one room.
For the rest of the dungeon you are at +18 / +13 and burning a 2009 rare on every round of combat (This is not realistic, I doubt anyone is sitting on a stack of ~15 of these for one dungeon run).
Melee is better. Lots better.
If you allow the use of multiple rare arrows per room, then will add to the Barbarian one 2017 uncommon per room, Potion Bull's Strength, to boost their stats in every room to:
+24 / +27
versus your:
+19 / +15 in one room, and +18 / +13 in the other rooms (I guess you can have Potion Cat's Grace for +2 to hit, so make it more like +21 / +15 and +20 / +13)
I'm just not seeing it. Melee is easily dealing 10-20 more points of damage per strike, and with a higher to-hit, and without burning a rare each round of combat.
Also - the barbarian is not wearing the Sonic +5 boots, so it could easily add +5 more damage without much difficulty.