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TOPIC: Tokens to 'keep out' for Room DMs

Tokens to 'keep out' for Room DMs 6 years 8 months ago #13

Yeah .. I should have said 'DM'.

I was looking more for tokens that DMs often find themselves saying 'I want to see that please'.

I don't have to dig *often* .. but if I can make everyone's life a little easier .. why not?

Plus .. again .. superNerdySashes!
I used to be an industry professional responsible for making sure Japan was able to buy some of the best toy soldiers ever made.

Now I'm just an old gamer :)

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Tokens to 'keep out' for Room DMs 6 years 8 months ago #14

So for a room DM they are going to want to see things not marked on the party card specifically.
All that conditional stuff.
They don't need to see that charm of broaching because if they want to find out why you have that many cloaks that's a coaching question not a room DM issue. They will however want to see that shadow skin cloak because its not specifically marked.

The coach should tell you what is marked and what is not marked. If you have a pre-printed sheet they could review it for you and tell you what to keep handy.

The list that Matthew put together is solid. I'd use it.

My main advice is if there is a special token you have that does a thing that you want to make sure "works" keep it out.

As for the other issue of 'how do you loan $600 in tokens to a new person' my answer is that there are other plenty of other threads that discuss this but simply don't loan out tokens that don't get marked on the party card, or have to be shown.
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Last edit: by valetutto.

Tokens to 'keep out' for room coaches. 6 years 8 months ago #15

edwin wrote: Adding to the list

Charm Necklace
Charm Bracelet
Charm of Brooching
Ioun Stone Amethyst Ovoid
Ioun Stone Black Pearl
Ioun Stone Violent Prism
Hand of Glory
Gloves of Glory
Charm of Synergy
Charm of Awareness
Flask of Sharing
Greater Alchemist Pouch
Amulet of Wonder
Censor of Sacrifice
Eldritch tokens


Since it is DM's they shouldn't need to see:
Charm Necklace
Charm Bracelet
Charm of Brooching
Hand of Glory
Gloves of Glory
Charm of Synergy
Flask of Sharing


Amulet of Wonder would depend on what it does.


I think there are too many tokens to list that you could be asked to show to list them all, so instead I will give generic advice.


Super Rule:
Any token that lets you do something you different that what is on your character card or party card.
Sub Parts
Any token that COULD increase the amount of damage or saves you do/have in a certain situation. Since it not recorded on the party card (extra damage/saves against a certain monster type)
Any token that lets you do actions differently in combat that you would normally (this is both offensive and defensively (Think Cloak of Blending and Widseth's).
Any token that affects your class specific abilities (thinking bard's instruments, various rogues' tools, Paladin' guard ability).
Any token that grants you abilities characters normally don't have (speaking to the dead, speaking when dead, understanding a different lanuage...).

Things you don't need to show (unless they apply also above). Anything that permanently increases any stat. Anything that gives you an extra slot, this is because the coach would have already handled that. Anything that increases healing (whether by spells or consumables), this is because players track their own hp.

This is the general rule I use to determine what goes in my token wallets before I hand them out to my players. I keep all the stat boosting tokens separate from these tokens. They go in a character class labelled box that is only pulled out for the coaches and then get put away.

As far as "more for tokens that DMs often find themselves saying 'I want to see that please'." It is really going to depend on the DM. Some DM's know tokens well, some do not. The module only points out specific tokens that interactive with room in a way Jeff and Co feel needs clarification.
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Tokens to 'keep out' for Room DMs 6 years 8 months ago #16

valetutto wrote: ...simply don't loan out tokens that don't get marked on the party card, or have to be shown.


... or, if you do, you can carry them and say "I have that one."

For the newbie runs I sponsor, every player has a picture of their tokens for reference, but I'm carrying them all in a small poker chip case, with each build sorted into a separate baggie labeled by class.

That's probably overkill for your situation. But I think it's best to have tokens either all together ("here are our ten Iridescent Spindels") or bagged by class, so no one suspects you of a Marx Brothers "ACE of Spades!"

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Tokens to 'keep out' for Room DMs 6 years 8 months ago #17

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I don't think anyone has ever asked to see my carters or lens of divine sight or my ring of spell storing, I keep treasure enhances and weapon on me + consumables. I have my binder so worse case I can show it but frankly i'm a nightmare cleric in a nightmare run I think some assumptions are made.

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Tokens to 'keep out' for Room DMs 6 years 8 months ago #18

James J Krot wrote: I don't think anyone has ever asked to see my carters or lens of divine sight or my ring of spell storing, I keep treasure enhances and weapon on me + consumables. I have my binder so worse case I can show it but frankly i'm a nightmare cleric in a nightmare run I think some assumptions are made.


Many DMs take a "you're only cheating yourself" attitude. Now that treasure stamps are no longer a thing, and given that we manage our own HP, there are plenty of ways to cheat without consequences that are easier to get away with than claiming a token you don't own.

But the threat of a double-check does help keep the integrity-challenged in check.

My advice: just have your build on you somehow, and don't obsess about it.

"Ceci n'est pas une pipe" - Magritte

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Tokens to 'keep out' for Room DMs 6 years 8 months ago #19

James J Krot wrote: I don't think anyone has ever asked to see my carters or lens of divine sight or my ring of spell storing, I keep treasure enhances and weapon on me + consumables. I have my binder so worse case I can show it but frankly i'm a nightmare cleric in a nightmare run I think some assumptions are made.


I was asked to show Divine Sight once. I was a bit surprised since health is player-tracked. I continue to keep it in my binder though. Will only get it out to show if asked. Cloak of Shadowskin once too, but same thing, it's staying in my binder unless that becomes a regular occurrence.

If playing Rogue, definitely have all your tools ready to show.

This year, if Belt of the Fey or Ring of Direction turn out to be handy I will have those out :)
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Tokens to 'keep out' for Room DMs 6 years 8 months ago #20

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I might hold onto gloves of fey to show the GM I actually equipped it for turning. I suspect that is going to be needed for a few of my builds.

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Tokens to 'keep out' for Room DMs 6 years 8 months ago #21

Appreciate the multiple insights.

Granted .. I know what I can (and have) generally gotten away with. I think I did 9 or 10 runs last year, and only once did someone ask to see one of the cloaks. (my kid got rogue checked all the time, as is expected.) And honesly? That was probably 90% just Dennis giving me a hard time because he could :evil:

But with the new player runs I've gone back and forth over the last few conventions.

I *kinda* like the idea of a photocopy of the tokens in their builds .. because GOSH that is simple .. and they can still read the tokens. That works with the little 'character card' I usually make for them. [assuming its a planned new player run .. not me standing in the lobby shouting 'who has never played this before and wants to see what it is like?!']

In the past, I've actually placed tokens out in front of all the players. I liked the idea of them being able to pick up the tokens .. move them around . tactile manipulation of goods is a visceral human-brain thing. And if someone is *holding* something in their hands, they connect with that 'thing' more. I *want* them to get excited about tokens. To want some. Problem is that a few of them went missing last year; So .. success .. I guess .. I just didn't expect them to want them THAT much :P

I was only running normal or hardcore for those groups .. so it was a ring, armour, red tokens at best. Truthfully .. I didn't care past the 'really?!' under my breath.

This year I'm only running one new player group. I've got my kid coming, and a friend's kid .. so less time in the dungeon for me. This noob group is nuts though :) They have ALL been really into it, self organizing, talking over strategy and everything .. it is probably *THE* most excited group of new players I've ever seen.

I made the offhand comment early on that if they were this organized without ever seeing a dungeon, they could probably run nightmare like a group of vets. A few of them asked if I could equip them for that .. and I did some hard thinking around token safety. They all talked about it as a group for a few days .. and asked if they could run it as nightmare. I was pretty floored, as MOST new groups I've played with are more concerned with lowering the level, not raising it. These folks were like .. if we are going to die in there, lets do it in a blaze of glory.

Yes .. in a normal or hardcore run .. I wouldn't care .. but this is the first group in a while that has me *enthusiastically* looking forwards to seeing what they can do. Maybe .. *MAYBE* .. even more than my usual crew :P [In case you haven't noticed .. I'm REALLY looking forward to this run :P]

So that is where the 'how to I let them show tokens, but not walk away with them' came from.

In the Coaching recorded tokens, I've got them all in binder sheets with the tops taped. When I pick them up, I'll notice if there is some missing. The sash idea started because I had a bunch of silver eagle plastic holders :P But I want to reinforce the idea that 'carrying tokens through the dungeon' is something that is expected.

Anyways .. appreciate all the input. Does anyone know if the party sheets list psychic level this year? [which seems like a good idea .. although .. again .. I've never actually USED psychic power in all the time I've been carrying teeth :) .]
I used to be an industry professional responsible for making sure Japan was able to buy some of the best toy soldiers ever made.

Now I'm just an old gamer :)

www.TrueDungeonTokens.com

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Last edit: by Steve.

Tokens to 'keep out' for Room DMs 6 years 8 months ago #22

Steve wrote: Anyways .. appreciate all the input. Does anyone know if the party sheets list psychic level this year? [which seems like a good idea .. although .. again .. I've never actually USED psychic power in all the time I've been carrying teeth :) .]


In Grind, instead of just putting a check, we put "Tx" where "x" is the number of teeth.

Not sure I've never used or seen anyone use a psychic power, either.

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Tokens to 'keep out' for Room DMs 6 years 8 months ago #23

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We were using adjust mass, IE prevent freefall in one of the rooms at celebration.

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