edwin wrote: Adding to the list
Charm Necklace
Charm Bracelet
Charm of Brooching
Ioun Stone Amethyst Ovoid
Ioun Stone Black Pearl
Ioun Stone Violent Prism
Hand of Glory
Gloves of Glory
Charm of Synergy
Charm of Awareness
Flask of Sharing
Greater Alchemist Pouch
Amulet of Wonder
Censor of Sacrifice
Eldritch tokens
Since it is DM's they shouldn't need to see:
Charm Necklace
Charm Bracelet
Charm of Brooching
Hand of Glory
Gloves of Glory
Charm of Synergy
Flask of Sharing
Amulet of Wonder would depend on what it does.
I think there are too many tokens to list that you could be asked to show to list them all, so instead I will give generic advice.
Super Rule:
Any token that lets you do something you different that what is on your character card or party card.
Sub Parts
Any token that COULD increase the amount of damage or saves you do/have in a certain situation. Since it not recorded on the party card (extra damage/saves against a certain monster type)
Any token that lets you do actions differently in combat that you would normally (this is both offensive and defensively (Think Cloak of Blending and Widseth's).
Any token that affects your class specific abilities (thinking bard's instruments, various rogues' tools, Paladin' guard ability).
Any token that grants you abilities characters normally don't have (speaking to the dead, speaking when dead, understanding a different lanuage...).
Things you don't need to show (unless they apply also above). Anything that permanently increases any stat. Anything that gives you an extra slot, this is because the coach would have already handled that. Anything that increases healing (whether by spells or consumables), this is because players track their own hp.
This is the general rule I use to determine what goes in my token wallets before I hand them out to my players. I keep all the stat boosting tokens separate from these tokens. They go in a character class labelled box that is only pulled out for the coaches and then get put away.
As far as "more for tokens that DMs often find themselves saying 'I want to see that please'." It is really going to depend on the DM. Some DM's know tokens well, some do not. The module only points out specific tokens that interactive with room in a way Jeff and Co feel needs clarification.