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TOPIC: Introducing TDScribe.com

Introducing TDScribe.com 6 years 11 months ago #25

  • Joshua Long
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Joshua Long wrote:

Joshua Baessler wrote: Max treasure isn't calculating correctly.


Base 3
CoA 13
6th 1
ISSN 2

Should be 19, coming up as 17.

-Joshua


Right now that treasure value is minimum treasure value not max treasure value being shown. I can not assume you are going to be in a party that all has CoGF.

However, if you make a party the correct treasure amount will be displayed based on equipment of all characters.


Thinking about it I should probably clarify the character sheet a little and add a Max and Min Treasure value to help avoid confusion.

I wonder though, in the coach view for a character not in party should I have a min and max treasure icon... What do you think Druegar?
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Last edit: by Joshua Long.

Introducing TDScribe.com 6 years 11 months ago #26

I can see the value of min & max treasure, as long as it was clear.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Introducing TDScribe.com 6 years 11 months ago #27

Instead of min and max why not say "Solo" and "Group"
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Introducing TDScribe.com 6 years 11 months ago #28

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valetutto wrote: Instead of min and max why not say "Solo" and "Group"


Mmm... Just because you are in a group doen't mean you will get max treasure. Not everyone may have CoGF effect, perhaps only some of them would.
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Introducing TDScribe.com 6 years 11 months ago #29

Min and Max seems the best to me.
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Introducing TDScribe.com 6 years 11 months ago #30

  • Joshua Long
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Wade Schwendemann wrote: Min and Max seems the best to me.


The Min/Max Treasure display has been implemented. You will have to recalculate your character by pushing the button at the bottom, or change one equipment slot, to get the proper values to show. As for the coach view I just put the words MIN and MAX above the icons for now. My artist is pretty busy and wont have time to make new icons for a few days.

I audited and corrected a certain batch of tokens based on bugs reported.

I also refined the html forum exporter such that only accessible slots are shown. (eg. If you have don't have earcuff of orbits equipped the extra ioun slots will not be shown.) Below is my rogue as an example.

Thank you all for your continued feedback!

Level: 5
HP: 34
Melee: To Hit: 7, Damage: 9, AC: 23
Ranged: To Hit: 7, Damage: 7, AC: 23
Saves: Fort: 6, Reflex: 11, Will: 8
Stats: STR: 20, DEX: 22, CON: 15, INT: 11, WIS: 11, CHA: 15

Melee Mainhand: +2 Viper Strike Fang
Melee Offhand: Orb of Might
Ranged Mainhand: +1 Mighty Sling
Ranged Offhand: - - -
Head: Hood of Elvenkind
Eyes: Lenses of the Fae
Ear1: Icecrag Hero's Earcuff
Ear2: Earcuff of Orbits
Neck: Amulet of Treasure Finding
Back1: +2 Cloak of Resistance
Shirt: Shirt of Blessed Strength
Torso: Redoubt Mail
Wrists: Charm Bracelets
Hands: Gauntlets of Ogre Power
Finger1: Ring of Frost
Finger2: Ring of Iron Will
Waist: Girdle of Might
Pants: Pants of Springing
Feet: Boots of Might
IounStone1: Ioun Stone Violet Prism
IounStone2: Ioun Stone Beryl Prism
IounStone3: Ioun Stone Iridescent Spindle
IounStone4: Ioun Stone Amethyst Ovoid
IounStone5: Ioun Stone Faceted Amber
IounStone6: Ioun Stone Silver Nugget
IounStone7: - - -
Runestone: - - -
Charm1: Charm of Good Fortune
Charm2: Wicked Charm
Charm3: Charm of the Lava Fiend
Charm4: Draco-Lich Claw Charm
Charm5: - - -
Figurine1: Figurine of Power: Scarab
Special1: 6th Player Level Bonus
Special2: 3 Teeth of Cavadar (# equipped)
Special3: Ektdar's Tinkering Tool
Special4: Greater Alchemist Pouch
Special5: Masterwork Thieves' Tools
Special6: - - -
Special7: - - -
Special8: - - -
Special9: - - -
Special10: - - -
Special11: - - -
Special12: - - -
Special13: - - -
Special14: - - -
Special15: - - -
Generated by TDScribe.com
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Introducing TDScribe.com 6 years 11 months ago #31

Hmm... shouldn't TDScribe show your AC for both Melee and Ranged?

Also, as a suggestion only, I would make it so that the stat values displayed showed the final value for that stat.

As for the treasure enhancers... I have a CoGF, not a CoA (and no Silver Nugget either as of yet) so thanks for sticking up for us little guys! :) Though on the few characters that I looked at the Min and Max values were reversed.

May the TDForce be with you...

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Last edit: by Hershel.

Introducing TDScribe.com 6 years 11 months ago #32

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Hershel wrote: Hmm... shouldn't TDScribe show your AC for both Melee and Ranged?


Both AC's are shown. The AC under Melee is melee AC and the AC under Missile is Ranged AC. Just like how the Excel sheet does it.

Hershel wrote: Also, as a suggestion only, I would make it so that the stat values displayed showed the final value for that stat.


I will have to disagree on this one. Knowing the math behind one's Stats is informative and insightful, especially for newer players.

Hershel wrote: As for the treasure enhancers... I have a CoGF, not a CoA (and no Silver Nugget either as of yet) so thanks for sticking up for us little guys! :) Though on the few characters that I looked at the Min and Max values were reversed.


No problem! :D As I mentioned in the post before yours, players need to refresh their character to have the proper min and max calculated. I had added the min and max values after launch.

Hershel wrote: May the TDForce be with you...


Thanks!
Creator of the TD Public Market . Check often to see what's for sale!

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Introducing TDScribe.com 6 years 5 months ago #33

Starting to load my main build characters into TDScribe.com. I have just started but I can tell you I already don't like that it takes me to the top of the page after every token. Having to scroll back down to where I was is a pain. More to come as I continue to work through characters.
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