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TOPIC: Elixer of Life = Overpriced

Re: Elixer of Life = Overpriced 18 years 1 month ago #25

*little laugh* I have 2 tokens, so does that make me Token Impoverished? *little laugh*
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Re: Elixer of Life = Overpriced 18 years 1 month ago #26

2 tokens!! bah. thats heresy. you need to hit bro up.
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Re: Elixer of Life = Overpriced 18 years 1 month ago #27

*little laugh* Where do you think I got my two tokens from?<br />ehehehehehe, Remember I'm just a wench, I don't *need* Tokens. heheehheehe. I was just trying to make sure I understood where I sat on the Token totem pole.
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Re: Elixer of Life = Overpriced 18 years 1 month ago #28

<br />*little laugh* I have 2 tokens, so does that make me Token Impoverished? *little laugh*<br />

<br /><br />"Token Disadvantaged."
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Re: Elixer of Life = Overpriced 18 years 1 month ago #29

*little laugh* The wench is not at a disadvantage. ;)
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Re: Elixer of Life = Overpriced 18 years 1 month ago #30

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<br />*little laugh* I have 2 tokens, so does that make me Token Impoverished? *little laugh*<br />

<br /><br />It depends on which tokens those are. A ring of regeneration and a girdle of giant strength would not make you token poor.<br /><br />So what did he cough up for you?

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Re: Elixer of Life = Overpriced 18 years 1 month ago #31

*little laugh* I'm not telling. <br /> :cool:<br />:P
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Re: Elixer of Life = Overpriced 18 years 1 month ago #32

While it is expensive, I don't think it is overpriced. It brings you back from the dead, for goodness sake. A death which costs 20+ dollars in real cash to arrive at. It is not at all difficult for a person to die quite quickly, before regular healing gets used, or after it is no longer available. Say you're in a group without lots of tokens, and the cleric gets killed. The rest of the group is in serious trouble if they need healing, but 1 Elixer among their meager collection will give them the equivalent of another person, fresh and ready to join, once somebody dies.<br /><br />It is also quite possible to die early, if people aren't careful. Heck, I had one rogue last year who would have died in the first room if I hadn't made a DM judgement call to hint the party in the right direction. Wizards and Rogues in particular are very suceptible to fast death. One or two smacks from a monster just before running out of time is probably a kill on those classes - and that's if they're at full health. Also, in group combat, it's easy enough for one or two people to die, and the rest of the group to live. In groups where that is the case, every point of damage counts, and the cleric is probably attacking alongside everybody else, rather than standing back and just healing. I had several parties last year, in the "hexagon room" combat, when the big meatshield classes like the fighter and paladin died absorbing the blows for their comrades, and it was only the weaker classes left standing at the end, having barely survived. Those parties that had elixers were quite happy, as they made all the difference in the world.<br /><br />Finally, not everybody gets to go through the dungeon with a solid party of good friends they can count on. Sometimes the clerics don't remember their beads, and the healing barely works. Sometimes, as in the case of that poor bard mentioned above, the rest of the party is made of jerks. One has to be able to fend for oneself if necessary.<br /><br />So, what does the elixer actually do? It actually brings you back from the dead. The price of that ability cannot be compared to other potions or scrolls, because nothing else does that - sure, 4 +5 heals can heal as much on a living person, but they are completely worthless on the deceased. As for dying where others can get to your body... if you can die there, people can get there. It might be a challenge, but it is a dungeon after all.

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Re: Elixer of Life = Overpriced 18 years 1 month ago #33

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<br />Finally, not everybody gets to go through the dungeon with a solid party of good friends they can count on. [...]Sometimes, as in the case of that poor bard mentioned above, the rest of the party is made of jerks. One has to be able to fend for oneself if necessary.<br />

<br /><br />J. Lionheart, <br /><br />Not to disprove your point, but if you die, you will need to potentially rely on those "jerks" to actually give you the Elixir.  If they are big enough jerks, they could just let Death take you away.  :O ;/<br /><br /><br />
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Re: Elixer of Life = Overpriced 18 years 1 month ago #34

Also not to disprove or dispute - but I offer these thoughts...the price tag of an adventure is a $20ish ticket - that is 2 bags of tokens...what are the chances of getting an EoL in two bags - vs getting a for sure second run in (hopefully with a good group that can at least see the last room.)<br /><br />Several tokens may be overpriced due to collector demand, hoarding by same (or even more/fewer people), and just the nature that if an item hits the top three in price - "it must be good" and hence it becomes the hot trade commodity that everyone is looking for.<br /><br />I have 3-4 Elixirs, and I remember when I had none...I think 500GP is maybe the most I would pay for one.  I might consider giving an EoL more value in a trade, but even my gold hoard takes a hit from 500 leaving...so I have to ask: is the token something permanent and is it something I would use in more than one room and/or adventure - the EoL is neither.
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Re: Elixer of Life = Overpriced 18 years 1 month ago #35

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<br />J. Lionheart, <br /><br />Not to disprove your point, but if you die, you will need to potentially rely on those "jerks" to actually give you the Elixir.  If they are big enough jerks, they could just let Death take you away.  :O ;/<br />

<br />That's exactly my thought on the subject. Frankly, if there's a chance you're going to play with jerks, your best bet is a cloak of elvenkind and a buncha pots. Run around sic'ing monsters on them and then 'withdraw' and keep using pots to heal yourself of room damage.

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Re: Elixer of Life = Overpriced 18 years 1 month ago #36

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<br />I have 3-4 Elixirs, and I remember when I had none...I think 500GP is maybe the most I would pay for one.  I might consider giving an EoL more value in a trade, but even my gold hoard takes a hit from 500 leaving...so I have to ask: is the token something permanent and is it something I would use in more than one room and/or adventure - the EoL is neither.<br />

<br /><br />I've got exactly 1 EoL right now, well, actually at this exact minute I don't physically have it (trade in progress), but it's the first VR token I ever got, picked up in 2004.  I've gotten others that I ended up trading off back when they were only listed for 250 a pop. The problem is, I don't think I can see myself ever using an EoL, even with dying before the final room. I mean, I go through multiple runs and chances are if I did croak, it was near the end anyway. If I had to pay for them now, I think I might offer up around 300-350 GP equivalent value but that's about it. Pretty much the same as a wand of cure light wounds though I consider the wand far more useful.

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