darkangel866 wrote:
10 am Thurs was Nightmare out of time. I think only 1 party member died on that run, and I know I did not.
11pm Thurs was a Nightmare victory. Kraken Killers rocked that one out!
Corrected!
Thanks for all the hard work. Grind was a truly enjoyable experience. It would be nice in the future if you use A/B scenarios again, if they could be on different tables, or piled seperately. Everything moved along great, but there were times where fumbling through the boards coast the party valuable seconds.
I think it was useful to have the option of switching up monsters, depending on how the party is doing. If they were piled separately, that would make it extremely difficult.
I found that after a couple of runs, it was pretty easy to get the hang of quickly sliding off the boards to get the right ones. The only time it became an issue (costing valuable time) was when the boards were not in board (which mainly happened after the Thursday night Golden Ticket run when they moved everything out and then moved everything back in). As long as the boards were in the right order, things tended to go pretty smoothly (IMHO).
It was also good to ask a few of the players to help put the boards back on after the run.
Xavon wrote:
Oddly enough, True Grind was the first place I have ever needed to use gear. I talked Incognito into letting me use a combination of Faerie Water and Rum to get my weapon away from the Dire Mimic (Faerie Water weakened the liquid ooze, and then Rum cut through the rest).
That was pretty creative as well. You seemed awfully attached to your weapon!