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We Must Develop the Tokens Early This Year!
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TOPIC: We Must Develop the Tokens Early This Year!

Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #25

  • bpsymington
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People, including me, certainly seem to be focusing on the oceans/seas, even though Jeff said fresh water.
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #26

  • DonaldR66
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We have started exclusivly using the TD tokens for our DnD. This helps in getting the team to know what is available in TD and what each of the tokens actually do. Once in a while I will modify a token (thus making it useless in TD) to have something I need that TD doesn't yet have. Going with a large group of previously unrealted water items is going to really add to the range of things we can use in our local gaming. If I am not mistaken, not counting the gold or gems, I think the amount of unique TD tokens is hitting around 500? I can see it being over 600 by 2011!
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #27

  • L5Geek_Noel
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LOL

Catfish - can be wielded as a weapon similar as a dagger but no movement restrictions.

River rocks - if enough are stacked (# of tokens) can divert water flow or block current for puzzles that use water

Cave Moss - eat to restore 1hp

Fishing rod and reel
Noel
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #28

The whole sea thing is us just hinting to Jeff that we want a sea adventure and not some pond diving. LoL, But yeah since we are working on the tokens early this year I wonder when we will actually know what the set will be? Anyone thats played longer know how long it takes from us listing stuff to him picking it then posting it?
Paladin of the one true God.
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #29

  • dbradical
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Not long, the choices are usually posted in the special section for 5th level and above first, then released to the general public.  Knowing how short our time is for the 2011 season, things will be available much earlier.  I do not want to speculate on the exact number of days, however, but less than a month I would imagine...

Part of the delay between suggestions and the semi-final token images will be the condition that we need to be able to find a decent royalty free image for the token.  If we can not find a reasonable one, then the token will likely not make the cut.

Dave
You should know better than to pick up a duck in a dungeon....
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #30

  • MSteele
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Not long, the choices are usually posted in the special section for 5th level and above first, then released to the general public.  Knowing how short our time is for the 2011 season, things will be available much earlier.  I do not want to speculate on the exact number of days, however, but less than a month I would imagine...

Part of the delay between suggestions and the semi-final token images will be the condition that we need to be able to find a decent royalty free image for the token.  If we can not find a reasonable one, then the token will likely not make the cut.

Dave


Dave - any chance you could list the images you might be having problems with, and us forumites could do some searching to find images for you?  We'd have to give you the link to where the image came from, so you could judge if it was royalty free.  I'd hate for great token ideas to be dropped because you couldn't find images, if some of us might be able to help you find the images. 
Always interested in 2003/2004 tokens, Artisan Tokens, Ultra-Rare Tokens, and other Rarities.  Please PM me if you have those items available.
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #31

  • dbradical
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I will leave that decision up to Jeff, but I do not see a problem with it.  The weighted net is a good example.  It is darn hard to find an image that looks good on a token.

Dave
You should know better than to pick up a duck in a dungeon....
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #32

  • MSteele
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I will leave that decision up to Jeff, but I do not see a problem with it.  The weighted net is a good example.  It is darn hard to find an image that looks good on a token.

Dave


Dave,

How about this photo, maybe doctored a bit? 

www.dreamstime.com/fish-net-rimage13262788-resi1135990
Always interested in 2003/2004 tokens, Artisan Tokens, Ultra-Rare Tokens, and other Rarities.  Please PM me if you have those items available.
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #33

  • Druegar
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Ack, now I can't get these out of my head!

Anti-Matter Trident Wand: Does 6 points of untyped energy damage if you hit AC 13. Only does 2 points of damage per hit to constructs. Five Charges.

Fishnet Leggings: +2 to CHA and +2 to hit when wielding an Anti-Matter Trident Wand.
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #34

  • darkangel866
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Ack, now I can't get these out of my head!

Anti-Matter Trident Wand: Does 6 points of untyped energy damage if you hit AC 13. Only does 2 points of damage per hit to constructs. Five Charges.

Fishnet Leggings: +2 to CHA and +2 to hit when wielding an Anti-Matter Trident Wand.


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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #35

  • Druegar
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Every week. I perform with Midnight Insanity.
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Re: We Must Develop the Tokens Early This Year! 2 years, 9 months ago #36

  • darkangel866
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Awesome, Druegar, 

I was set and prop master for Ann Arbor's Dynamic Tension for 14 years!
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BEWARE THERE ARE SILVER BULLETES NEARBY!
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