I am writing to get your feedback on a cool project we are starting on very soon.
I really like the superlative character token generator program that David Krause has expertly crafted for us. He has given us permission to adapt it with a graphical interface that also has ability to display a link to your character(s) underneath your avatar. Also, it will allow you to form, invite and join adventuring groups. All this cool stuff will not only allow you the fun of seeing your character(s) all decked out with your finest tokens, you can also leave them on display for other to see. In addition, the program will allow you to print out a Party Card (with whomever is in your group) as well as a listing of tokens each character must show the Coach in order to qualify for the stats on the printed out Party Card.
It is hoped that this new program will give us many of the above benefits, but the devil is in the details. Luckily, David has done most hard work with piecing together a very detailed database. Thanks, David!
Here is our idea for how the interface screen will work. On the top will be all the stats (both base and real-time), on the right will be an outline of the character body with 35 or so "slot markers", and on the left will be a grid of token images which are available for the currently selected slot on the right. Each image in the token grid will be somewhat small so that we can display a lot of images in one page. If a particular slot has lots of options, then a scroll bar will be present to allow additional images off-screen bottom.
The plan calls for a "roll over" effect which means any time the mouse pointer is placed over the smaller image that means a larger, more readable version will automatically pop over the grid. Also, once a slot has been assigned, you can roll over the radio button to see a pop-up of the equipped token.
Token selection example: David wants to equip his Fighter he wants to take into a TD adventure, so he decides to start at the top of the character and work downward. He hovers his mouse over a slot marker (radio button) which is located the middle of the figure's head. Once it stops there a small text box lights up at the pointer that reads "Head", so David knows he has the correct spot. So he clicks on that button and the blank token graphic grid on the left of the screen now fills up with smallish images of all the tokens that can be placed in a Head slot. It should also be noted at this time that all the other slot markers have gone gray and "dead" so that it is obvious that only the head slot is in play now.
It may take some time to load, but soon on the left side David sees a nice selection of helms, helmets and hats to select. Since he is a token collector he can tell which token is which by the general look of the graphics, but he is not able to see the fine details and small text on the token image. He thinks he sees the "Triton Helm", but just to make sure he hovers his mouse for a second over the likely image. A few seconds later a nice big image of a "Triton Helm" does appear over the token display grid, so he knows now he has the right token.
At this time he can either simply click the image or he can drag-and-drop image into the head slot marker. Again, all the other slot markers have gone gray, and the only the Head slot will accept a dragged image.
Once the token has been properly assigned, the radio button's color will go from a blank color to another color that matches the rarity of the token placed. So in this case, the Head slot button would now be green since the equipped token is an Uncommon.
Note that also at this time any appropriate stats listed at the top will change instantly as tokens are updated.
Please let me know your thoughts. This could be really cool, and cooler still if the interface is done well.
Thanks for the feedback, and thanks again to David Krause for making such a wonderful tool.